Well for the arming time, it lets you use it when they get too close, but no additional change. The fire damage should give it a tad more bite to hull, so it potentially could be more self sufficient, though we never want it entirely so (remember Fjords....). I've thought about the added ammo, but if you do that, you'd want to decrease the damage so you can't just outright murder things in one clip. Seems redundant if right now we have less ammo but more damage.
I don't want it to become OP, once again making that clear.
Murdering "things" in one clip isn't the goal we want to achieve, you're right with that. But it being achieved with 3 rounds on standard ammo is quite impossible in one clip, if I may say so.
The arming time, once again, is good as it is I think. It shouldn't become a medium to close range gun, we don't want everything to happen on close range, do we? A gun with a range from far to pretty close is overpowered too, so I don't think that's what we want to achieve.
Remember what a heavy flak is built for: to kill. BUT not too quickly and easily. We don't want the flak to become a surpressive or disabling weapon...or do we?
So as said: fire damage might be a good idea, depending on where it would spread to and how much fire damage would be dealt.
I'm with you on this Zenark, a tiny bit more speed (like a 10% increase), a longer shell life (so a normal shot can travel to 1.4 km) and perhaps a shorter arming time (remove a few tenths of a second)
I quite disagree with that, sorry. More speed makes it easier to hit and we don't need it's shots to travel further (we just need to look further through fifty clouds, my opinion), so it would become really easy to use and thus maybe drifting into the "old" heavy flak again.
The flak should stay the gun it is intended to be: A far range gun (without more than 1.2 or 1.4km range) ... and only a far range gun.