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Pyra being op?

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Gambrill:
You say that sunderland but they HAVE buffed Flame based weapons and ammo to the point that fire is now almost as deadly as flapping your arse cheeks in a jet engine. and we all know that the carronade is more than effective. all i could suggest in this point is maybe make the ships heavier? fall a bit quicker? increasing the mortars reload speed or lowering its fire rate slightly might be a suggestion too. i mean as gunner theres nothing i love more than greased rounds on a mortar. but even i know that im going to get a kill as long as my pilot stays on track.

Gambrill's Fav weapons + Ammo combo

Banshee + Greased           (Enjoy the firework show)
Flamer + Greased              (Enjoy the quick stacks)
Mortar + Greased               (Enjoy the Splodey)
Manticore + Greased          (see mortar)
Barking Dog + Greased      (Goodbye baloon)
Heavy Carronade + Charged              (ballon and engines are doomed)
Other Weps + anything            (Meh)

Yeah just call me Greasy Gambrill  :/ 

Echoez:

--- Quote from: N-Sunderland on August 29, 2013, 01:18:26 am ---Killing outright is better than just about anything else. That's the reason why gat/mortar, the Pyra, the Junker, and the Galleon are so good, whereas Goldfishes, carronade-flamer combos, and specialized ramming builds aren't. Any ship that can bring a piercing-explosive combo and has the stats to back it up will be effective. The Spire can bring piercing-explosive, but it'll die the moment a fly lands on it. On the other hand, the Junker can bring piercing-explosive and can take hits well. The Goldfish can survive longer than most other ships, but it's held back by the fact that it can only reliably get one gun on a target at any given time.

So that's something to think about: if we want more diversity in this game, maybe it's time to look at bringing back disablers and support ships.

--- End quote ---

Quite, I have to fully agree with this.

It's one of the reasons I switched from the Hellhound to the Hwacha on my Goldy after all, since I was locked to using that and only that, while the long reload of the Hwacha allowed for some broadside gunning which helped a lot.

Nidh:

--- Quote from: Echoez on August 29, 2013, 08:01:03 am ---
--- Quote from: N-Sunderland on August 29, 2013, 01:18:26 am ---Killing outright is better than just about anything else. That's the reason why gat/mortar, the Pyra, the Junker, and the Galleon are so good, whereas Goldfishes, carronade-flamer combos, and specialized ramming builds aren't. Any ship that can bring a piercing-explosive combo and has the stats to back it up will be effective. The Spire can bring piercing-explosive, but it'll die the moment a fly lands on it. On the other hand, the Junker can bring piercing-explosive and can take hits well. The Goldfish can survive longer than most other ships, but it's held back by the fact that it can only reliably get one gun on a target at any given time.

So that's something to think about: if we want more diversity in this game, maybe it's time to look at bringing back disablers and support ships.

--- End quote ---

Quite, I have to fully agree with this.

It's one of the reasons I switched from the Hellhound to the Hwacha on my Goldy after all, since I was locked to using that and only that, while the long reload of the Hwacha allowed for some broadside gunning which helped a lot.

--- End quote ---

You can get a bifecta with the Heavy Carronade + Artemis

Echoez:

--- Quote from: Nidh on August 29, 2013, 09:02:34 am ---
--- Quote from: Echoez on August 29, 2013, 08:01:03 am ---
--- Quote from: N-Sunderland on August 29, 2013, 01:18:26 am ---Killing outright is better than just about anything else. That's the reason why gat/mortar, the Pyra, the Junker, and the Galleon are so good, whereas Goldfishes, carronade-flamer combos, and specialized ramming builds aren't. Any ship that can bring a piercing-explosive combo and has the stats to back it up will be effective. The Spire can bring piercing-explosive, but it'll die the moment a fly lands on it. On the other hand, the Junker can bring piercing-explosive and can take hits well. The Goldfish can survive longer than most other ships, but it's held back by the fact that it can only reliably get one gun on a target at any given time.

So that's something to think about: if we want more diversity in this game, maybe it's time to look at bringing back disablers and support ships.

--- End quote ---

Quite, I have to fully agree with this.

It's one of the reasons I switched from the Hellhound to the Hwacha on my Goldy after all, since I was locked to using that and only that, while the long reload of the Hwacha allowed for some broadside gunning which helped a lot.

--- End quote ---

You can get a bifecta with the Heavy Carronade + Artemis

--- End quote ---

It's at the very tip of both gun arcs, very hard to keep it active, it's easier with a Banshee, but those are the only guns that can overlap and I guess I can't be arsed to hold the ship at the very edge of both my firing arcs just to get this bi-fecta, it's realy not worth the extra trouble 90% of the time.

Plus the Artemis doesn't help all that much, I mean, I'm better off going a Carronade/Artemis Squid if that's what I wanna do and I will be faster, plus the Light carronade has more total damage than the Heavy one, it's simply not beneficial or easy to get a bi-fecta on a Goldfish since most gun arcs can't overlap reliably, so I found it easier to just use a Hwacha and use the spare time to point the broadside gun on them.

Now if the side guns were turned 45 degrees forward there would be a lot more you could do with your broadsides... eh, a man can dream.

Nidh:

--- Quote from: Echoez on August 29, 2013, 09:13:33 am ---
--- Quote from: Nidh on August 29, 2013, 09:02:34 am ---
--- Quote from: Echoez on August 29, 2013, 08:01:03 am ---
--- Quote from: N-Sunderland on August 29, 2013, 01:18:26 am ---Killing outright is better than just about anything else. That's the reason why gat/mortar, the Pyra, the Junker, and the Galleon are so good, whereas Goldfishes, carronade-flamer combos, and specialized ramming builds aren't. Any ship that can bring a piercing-explosive combo and has the stats to back it up will be effective. The Spire can bring piercing-explosive, but it'll die the moment a fly lands on it. On the other hand, the Junker can bring piercing-explosive and can take hits well. The Goldfish can survive longer than most other ships, but it's held back by the fact that it can only reliably get one gun on a target at any given time.

So that's something to think about: if we want more diversity in this game, maybe it's time to look at bringing back disablers and support ships.

--- End quote ---

Quite, I have to fully agree with this.

It's one of the reasons I switched from the Hellhound to the Hwacha on my Goldy after all, since I was locked to using that and only that, while the long reload of the Hwacha allowed for some broadside gunning which helped a lot.

--- End quote ---

You can get a bifecta with the Heavy Carronade + Artemis

--- End quote ---

It's at the very tip of both gun arcs, very hard to keep it active, it's easier with a Banshee, but those are the only guns that can overlap and I guess I can't be arsed to hold the ship at the very edge of both my firing arcs just to get this bi-fecta, it's realy not worth the extra trouble 90% of the time.

Plus the Artemis doesn't help all that much, I mean, I'm better off going a Carronade/Artemis Squid if that's what I wanna do and I will be faster, plus the Light carronade has more total damage than the Heavy one, it's simply not beneficial or easy to get a bi-fecta on a Goldfish since most gun arcs can't overlap reliably, so I found it easier to just use a Hwacha and use the spare time to point the broadside gun on them.

Now if the side guns were turned 45 degrees forward there would be a lot more you could do with your broadsides... eh, a man can dream.

--- End quote ---

If you say so. I find it quite easy since there is a marker for the bifecta point, the "V" ropes above the throttle in first person is where you want to aim. Also, The Heavy Carronade + Heavy Clip = Balloon down in 1 clip. The Artemis can disable engines and Heavy weapons while you take their balloon and armor down, plus it has explosive to help with the kill. I would argue that your not supposed to be looking for kills with a Goldfish anyway, just trying to give your ally an edge over them.

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