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Pyra being op?

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Zenark:
Fighting against a Pyra/Junker meta setup with a Blenderfish and Squid reinforces what Gambrill said. I'd tell my gunner to shoot both ships and keep them sinking while the Squid went around gatling/mortaring their faces. I didn't realize how easy it was to kill a Pyra from above. You can do damage to the armor and hull when they're below you where with a ship like the Junker, the balloon is almost like a shield. If you can get them on the ground, it's an easy kill.

Locutus of borg:
I think what the pyra needs is a buff to its speed, and a nerf to its maneuverability.  My reasoning for this is not to simply nerf the ship but more specialize (just like all the other ships).  This change would make the pyra closer to a 'niche' ship for ramming and head on attacks, and less of a brawler (and overall tank), because the brawler niche is already filled by the junker  I believe that this would encourage clever helm skills and teamwork (as apposed to more pyras) to counter the metamydion, and give the pyramidion a unique identity thereby making it more satisfying to pilot.

The concept I poking at here is specialization, not just this specific buff

N-Sunderland:
I've said this before and I'll say it again: nerfing the Pyramidion's turning speed, hull armour, or whatever will not stop it from dominating some pub matches as it currently does. The problem with the Pyramidion isn't that it's too powerful. At best it's the second-best ship in the game. The problem is that it's straightforward to crew on, so it's much easier to figure out how to run it effectively than a ship that would otherwise be better, like the Junker. Short of a fundamental layout change, there isn't really a means of making the ship less accessible to people. So how do we solve the problem? Take a look at another ship that's straightforward to crew on: the Goldfish. I remember when that thing was the go-to ship for newcomers. Why isn't it anymore? Because unlike the Pyra, which is both straightforward and very effective, the Goldfish is straightforward yet mildly effective (I'm sorry, but it's the sad truth about the ship right now, especially compared to how it used to be). So to bring the Goldfish more to the forefront, well, it could use a buff. I don't actually know what it could use specifically, but giving it some love could result in there being a little more diversity in pub matches. As for the other ships? Better tutorials. Teaching players and giving them a general idea of how to make a Junker work, for example, would go a long way to increasing usage of such ships in pub matches.

Locutus of borg:
what i am suggesting is not a nerf to the pyra, I understand and completely agree with what you just said.  What I am suggesting is that we a find a way the SPECIALIZE the pyramidion (maybe as a ramming/charging ship)  This would give it a unique role making it a more interesting and satisfying ship to run

Every ship needs it role. right the pyra does everything.
my problem with pyra is not that it is op but instead that it is just no fun

N-Sunderland:
I understand that, but I still don't see much good coming out of it, to be honest. In pub matches, it'd still be the main brawler unless its turning was practically removed. They've tried nerfing its turning speed, acceleration, and vertical acceleration before while also making it one of the fastest ships, and none of it made it more specialized. It continued to be used as an all-out brawler. At a competitive level (not that that's a huge priority for Muse), it'd likely just get replaced entirely by the Junker.

Actually, what you said highlights a very big problem with the game right now.

Killing outright is better than just about anything else. That's the reason why gat/mortar, the Pyra, the Junker, and the Galleon are so good, whereas Goldfishes, carronade-flamer combos, and specialized ramming builds aren't. Any ship that can bring a piercing-explosive combo and has the stats to back it up will be effective. The Spire can bring piercing-explosive, but it'll die the moment a fly lands on it. On the other hand, the Junker can bring piercing-explosive and can take hits well. The Goldfish can survive longer than most other ships, but it's held back by the fact that it can only reliably get one gun on a target at any given time.

So that's something to think about: if we want more diversity in this game, maybe it's time to look at bringing back disablers and support ships.

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