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MAPS Balance Discussion v1.3.1

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Sammy B. T.:
Calico, that is why I suggested a change that would have no real effect on non-competitive play.

Also btw argument by slippery slope is a logical fallacy. Its basically a strawman.

Calico Jack:

--- Quote from: Imagine on August 24, 2013, 09:19:35 am ---Slippery slope for what? Making changes which makes no difference to regular play and is good for competitive play?

--- End quote ---

I don't think asking for changes that affect general gameplay is the right way to go, it is potentially divisive. I already ran a thread on why there was a general perception that the mercury changes were being forced on general by competitive, and that issue hasn't gone away, by which I mean the root cause of why the idea gained currency rather than the actual changes to the mercury.

If there are issues with competitive play It would be better to work it out in-house with competition regulations rather than a global change imo.


--- Quote from: Sammy B. T. on August 24, 2013, 11:07:32 am ---Calico, that is why I suggested a change that would have no real effect on non-competitive play.

--- End quote ---

You're suggesting, as I understand it, setting a ceiling on the map so ships can't look over the central canyons, to stop snipers from getting enough height to target the opposite spawn, the ceiling would also however shut down 1 access route into blue spawn, that affects general play.

Should it become reality, besides the reason I gave in reply to Imagine, it can be cited as precedent to justify other changes based on purely competitive needs.

Captain Smollett:
Sammy is suggesting that the spawn areas on either side of the map are made smaller so that people can't sit so deep into their spawns and the fight can be forced into the canyons.

Calico Jack:
Ok Sammy - I interpreted "top edges" to mean "upmost verticallly". Rather than make the spawns less deep how about adding more clutter giving more cover options.

N-Sunderland:

--- Quote from: Calico Jack on August 24, 2013, 10:30:07 pm ---Ok Sammy - I interpreted "top edges" to mean "upmost verticallly". Rather than make the spawns less deep how about adding more clutter giving more cover options.

--- End quote ---

That would also be a nice change. It was suggested to Eric during the fireside chat, and he said he'd look into it.

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