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GUNS & GUNNER SKILLS Balance Discussion v1.3.1

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awkm:
Flamethrower works with Burst rounds.

Each flamethrower particle has a sphere on it.  Each particle has a chance to ignite things.  Burst Round is increasing the size of the sphere. Lesmok works on flamethrower too.... super long range flamer :D

Letus:

--- Quote from: awkm on August 20, 2013, 04:22:27 pm ---Flamethrower works with Burst rounds.

Each flamethrower particle has a sphere on it.  Each particle has a chance to ignite things.  Burst Round is increasing the size of the sphere. Lesmok works on flamethrower too.... super long range flamer :D

--- End quote ---

So...
Does the particle cross through components like a flare then? 
I knew about Lesmok, I just never really used it back before 1.3.1 except to start igniting, and halfway through my clip, switched to burst to have EVERYTHING stay ignited...

I think most of my early screenshots of the game are me on NateDawg's squid destroying ships with burst round flamethrowers....

awkm:
To be honest, the flamethrower is broken in a few ways and we have to fix it soon.

The particles do in fact go through things that they've hit.

The most reliable way to light people on fire is probably to increase the size of the detection spheres or slow down the rate at which those spheres travel.  Because of the way that the particle system is set up, the spheres jump.  It's possible for you to point blank flamethrower an enemy's gun and not have that gun ignite.  Everything behind the gun will have ignited though.  This is because those particles 'skipped' that gun, jumped ahead of it.  Lesmok will increase the size of those jumps so that's an obvious drawback from flaming someone at range.  Kinda works out.

It's not ideal so we've been trying to fix it for the longest time.  Particles are really tedious to tweak right now.  We have to rewrite the entire system for just one gun so we put it off.  For most cases, the flamethrower is quite effective.

Letus:

--- Quote from: awkm on August 20, 2013, 04:39:43 pm ---To be honest, the flamethrower is broken in a few ways and we have to fix it soon.

The particles do in fact go through things that they've hit.

The most reliable way to light people on fire is probably to increase the size of the detection spheres or slow down the rate at which those spheres travel.  Because of the way that the particle system is set up, the spheres jump.  It's possible for you to point blank flamethrower an enemy's gun and not have that gun ignite.  Everything behind the gun will have ignited though.  This is because those particles 'skipped' that gun, jumped ahead of it.  Lesmok will increase the size of those jumps so that's an obvious drawback from flaming someone at range.  Kinda works out.

It's not ideal so we've been trying to fix it for the longest time.  Particles are really tedious to tweak right now.  We have to rewrite the entire system for just one gun so we put it off.  For most cases, the flamethrower is quite effective.

--- End quote ---

Interesting!  But I can see how, saying that the flamethrower can shoot through rocks..yeah that needs to be fixed.  On the other side, it would make sense for flames to pass through components with a flamethrower...well to a point.  A Direct blast to a direct spot, that spot should get most of the flames...where as from a distance, you have the ability to allow the flames wrap around said spot, and spread beyond....and burst, basically, means more flames in a wider area...

But I can see how one system for one gun will be tedious...but my question was answered...now I can just say "Because Awkm says ____" when people question my want for burst rounds in my flamethrower!
Been saying "it ignites more area" for the longest time with no one wanting to believe me .__.  ...and I was right technically.

As for the first point incendiary vs. flamethrower.  Still seems like Incendiary Gatling gun is the better choice...perhaps if incendiary's ignite chance (25%) was the same as the flamethrower's particle chance (20%?)  Incendiary in a Gatling gun was already effective before the 25% chance was implemented, in my opinion.

N-Sunderland:
Letus, you're forgetting that the flamer fires waaay more rounds per second than the gat, and it hits multiple components at once. It's a far better choice for lighting fires.

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