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Field Gun v1.3.1 Discussion

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awkm:
I made one for you.

N-Sunderland:
The new merc is nice. The lowered projectile speed combined with the changes to lesmok make it considerably harder to use. It's much more interesting now. And, of course, quad mercs lose so much power from the changes. It's all looking very good to me.

Captain Smollett:
Yeah I like the merc changes, seem pretty good to me.

dragonmere:
The optimal arc range for a merc on the top left of the pyramidion is; balloon-armor beak tip to front nose tip (where people play "Titanic"), and between the two ropes. Thought I'd pass this along.

I have no outright problems with the changes to field gun. Quite enjoy it, really. The only concern I have is that with the tiny arc-range, this weapon now becomes a bit more about the captains ability to keep an enemy in the tiny box, as opposed to the gunner's ability to lead shots and aim for components. In short, my merc seems as effective as it always has been, but I find that I get hit by an enemy's quite rarely.

N-Sunderland:
Yeah, the one gripe I have with the changes is that the downward arc reduction is a bit excessive.

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