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Ghost ships

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Alistair MacBain:
Well if that solved other problems then im fine with this.

And Ganbrill ur worried of flak and gatling on paper? I will only use flamers gainst ur paper :P.

Gambrill:

--- Quote from: Alistair MacBain on August 13, 2013, 08:44:57 am ---Well if that solved other problems then im fine with this.

And Ganbrill ur worried of flak and gatling on paper? I will only use flamers gainst ur paper :P.

--- End quote ---

you Sound just like anyone in Cake :P :D

Serenum:

--- Quote from: N-Sunderland on August 12, 2013, 01:28:20 pm ---Fully agreed. I don't think anybody was really asking for it to be changed, and it makes very little sense.

--- End quote ---

Indeed.
It was unecessary.

Surette:

--- Quote from: Gambrill on August 13, 2013, 02:58:50 am ---Am i right in guessing that a ghost shot means a gun appearing to fire when it really hasn't? i've had that ONCE in this game. And that was after the most recent update.

--- End quote ---
Weird, I got it pretty much every time I fired a gun.

If this change fixed that issue, I'd say it's a fair tradeoff. It doesn't seem like it has, though.

awkm:
Ghost shots still occur.  Ship collisions was just one thing causing them.  There are other still out there, namely networking.

And from our standpoint, this change was necessary.  We're continuing to remove all ghost shots, which means the next step is to redo how we handle client and server shot verification.  This is no simple task.

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