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Ships' types, loadouts and strategies for dummies
Pickle:
I always think the Squid works better with instinctive weapons like the gatling, mortar,banshee and flamer on the front and side mounts. Anything that needs concentration or aiming (flak, mercury) is working against the ships natural agility.
I quite like the mine launcher on the rear mount, but it's rare I'm flying a Squid other than on an Anglean CP match.
Alistair MacBain:
I dont see a gatling or a mortar usefull on a squid. That are weapons u want to point at the enemy and wait till they reload to give another volley. Their clips are also quite big and they dont distract the enemy more than pure dmg on hull and a bid aoe on rest.
Flames, shatter dmg and flechette are the types to go for me. Weapons with a big arc and relative fast firing. An Artemis isnt useful either. It just needs to long to unload a whole clip.
A Flamer distracts the enemy when pointed at the enemy ship with flames everywhere. Same with banshee.
A carronade destroyes the balloon of the enemy taking 2 people need to repair when the balloon is dead. One needs to rebuild the balloon asap and one needs to watch the hull to not instdie when colliding with ground.
Captain Smollett:
Alistair, I agree with 90% of what you're saying however...
Artemis's are flipping AWESOME on Squids!!!!!!!!!!!
An Artemis on the right side can practically aim straight forward and put in fire on the approach. Once you're able to position your squid behind the enemy with your clever squid manuevrs the Artemis will have clear shots on the enemy's engines. Then you can sit merrily behind them all day long as you take out their engines over and over and you send them on to their slow demise. So while the Artemis takes forever to shoot out its clip and reload; it doesn't really matter if the enemy can't turn and doesn't have guns with which to return fire.
Echoez:
The Artemis is indeed underestimated, while not having the fire rate and massive clip of its older bro the Hwacha, it has much more presense that it, with a fast reload, wide explosions and the ability to 2-shot heavier components, it is still an amazing engine and weapon disabler.
It can shine a lot on Spires, Squids and even Goldfishes, on Junkers as the front gun and even on a Pyra's side.
Smollett have you tried Double Artemis Squid by the way? It's awesome, it can render a ship(s) useless and keep it that way indefinately.
Captain Smollett:
Haven't tried double Artemis yet.
I have some weird internal need to be able to 1v1 at all times and I have a hard time in a pure support role. I usually take a front carronade; and while that may be a long kill, it makes the enemy ship defenseless and their demise inevitable if my gunnery and piloting is top notch.
Besides, with a really good Artemis gunner, 1 is all you need.
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