Info > Feedback and Suggestions
Request to swap positions/classes
HamsterIV:
Out of curiosity why is the default class for a new player gunner? Considering that the average captain would want a second engineer more than a second gunner this leads to a lot of new players getting cursed at when they hit quick join after starting up the game for the first time.
I am pretty sure gunner is the the default class any way. After I get my initial cursing out of the way I some times ask the powder monkey why they chose to go 2nd gunner on my ship. The most common response seems to be "Dunno, I just hit quick join."
awkm:
--- Quote from: HamsterIV on March 06, 2013, 03:19:31 pm ---Out of curiosity why is the default class for a new player gunner? Considering that the average captain would want a second engineer more than a second gunner this leads to a lot of new players getting cursed at when they hit quick join after starting up the game for the first time.
--- End quote ---
The captain may want an engineer, but the first time player has no idea what the hell an engineer needs to do. It's that simple.
Gunner is the most approachable class because it's just a turret FPS.
Pickle:
--- Quote from: awkm on March 06, 2013, 04:42:50 pm ---
--- Quote from: HamsterIV on March 06, 2013, 03:19:31 pm ---Out of curiosity why is the default class for a new player gunner? Considering that the average captain would want a second engineer more than a second gunner this leads to a lot of new players getting cursed at when they hit quick join after starting up the game for the first time.
--- End quote ---
The captain may want an engineer, but the first time player has no idea what the hell an engineer needs to do. It's that simple.
Gunner is the most approachable class because it's just a turret FPS.
--- End quote ---
For someone without a clue, there's no difference between Gunner and Engineer. Either can shoot, and if you don't know what ammunition is it doesn't make a difference.
I'd ask you to review this default, and change it to Engineer.
Shinkurex:
Actually, I agree with Hubert... The default loadout for an engie, is ideal to quick join, and get on the spot instructions on what to do... With gunner, you may not have the proper loadout for the weapons on the ship...
awkm:
--- Quote from: Hubert PIckle on March 06, 2013, 04:54:56 pm ---For someone without a clue, there's no difference between Gunner and Engineer. Either can shoot, and if you don't know what ammunition is it doesn't make a difference.
I'd ask you to review this default, and change it to Engineer.
--- End quote ---
Unfortunately, no. We will not change this.
Giving someone a mallet and extinguisher won't make them more inclined to do engineering stuff. They will just jump on a gun. Why make them fail by not giving them all the Gunner perks from the get go?
The engineering game has an extremely high learning curve. The most common repair, HP repair, has a cooldown—we know this but no one else does. Every other game, repairing something means hitting it over and over again until HP goes up with each hit. Because of what players have previously been trained in, our engineering game is already setting them up to fail. Noobs will keep hitting the component and not understand why the HP isn't increasing while the cooldown takes place, or they just don't notice. Not until the cooldown finishes can more HP be added. In the worst case, the noob can stay whacking the component for a long time. This is detrimental for both the noob as well as the crew. Everyone is failing here and inevitably the noob will be blamed and yelled at for being a shitty engineer. The only case where previous knowledge is useful is when rebuilding. However, tools have different specs for HP and rebuild. That's how the engineering game was designed. It's fairly high level strategic/tactical play vs. twitch reactions of a gunner.
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