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Version 1.3.1 Release Notes

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Pickle:
Things I've noticed that aren't in the notes..

Capping points is now altitude dependent (again) after this was removed in the previous build.  You again have to be at a lower altitude than the balloon to cap.

The Block range around capture points now appears to be significantly larger.

The Pyramidion appears to have had a noticeable manoeuvrability and speed buff, it's performance vs. the Junker has improved (to use a known reference point).  I've had a play in Sandbox with the Pyra and it's quite apparent.


Other things..

I agree with Captain Phoenix about the enemy ship names on the HUD, it's not an improvement and hints at further dumbing down to come.  Likewise the spanner/shell symbols next to players names.  However I would like to see team mates ships named on the map screen (and I know Phoenix disagrees with me on this one).

I don't agree with Phoenix about the numbering of weapon points on the loadout screen, I find this very useful as the layout of the weapon point tags has always been very confusing, illogical and not well presented.

The map loading screens don't look as polished as they did, there's a big improvement that could be made here when the graphics team next gets a look at it.

The pop-up messages when in the Lobby etc. (top left of the screen) look like an afterthought and don't look like something in keeping with the rest of the user interface.

Commodore Phoenix:
I'm not saying the numbering is completely bad but could we not maybe have it back to where it used to be so it looks better and yet still have the number slots

N-Sunderland:

--- Quote from: Captain Smollett on August 12, 2013, 01:29:36 pm ---
--- Quote from: N-Sunderland on August 12, 2013, 09:40:11 am ---Mobula: 700 armour (from 550)

--- End quote ---

Whoa, doesn't anyone else think that is a bit too high of a jump to do all at once.

--- End quote ---

Well if naufrago is right and the numbers are backwards, it's not that big a deal.

awkm:
There is an error with production regarding lesmok.  Mobula was always at 700 armor, again text display error.

We are fixing it, those changes will be in shortly.

This thread is going to be locked.  Please post your questions and error reports in the appropriate subforums.

Watchmaker:
We rolled out a server hotfix over the course of yesterday and today.  This fixes an issue where control points would not register a ship's presence if that ship entered from certain angles (above, mostly.)

Also, Lesmok description is finally for real fixed.

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