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Balloon engine piston quartering
Sgt. Spoon:
--- Quote from: Pickle on August 11, 2013, 05:59:04 pm ---And while I'm mentioning minor details.. triple contra-rotating propellers may look good, but all the torque benefits are lost.
--- End quote ---
Also, those propellers seem too small to propel anything anyways (the blades in particular)
Calico Jack:
--- Quote from: Sgt. Spoon on August 12, 2013, 06:07:55 am ---
--- Quote from: Pickle on August 11, 2013, 05:59:04 pm ---And while I'm mentioning minor details.. triple contra-rotating propellers may look good, but all the torque benefits are lost.
--- End quote ---
Also, those propellers seem too small to propel anything anyways (the blades in particular)
--- End quote ---
*nodding wholeheartedly
Pickle:
Related to the quartering issue, on the foredeck of the Squid there are five pistons that are visible popping up through the deck. The animation isn't right for a straight-five, it should be like this.
These are all very tech-geek observations.. but there's time to fix them before AM.
Triple contra-rotating props - main engine of all classes except Squid.
Every other engine is a normal twin contra-rotating prop. Although the benefit is probably minimal for all steering engines as these could be counter-rotating (as could Squid main engines).
All props are far too small (as noted above) with nowhere near enough blade area to be realistic.
LordFunPants:
definitely note taking time. alot of these are mostly my fault and lenz fault as we tend to get ahead of ourselves >>; (and you better believe we played with legos! :P )
either way, i'm sure when we have the excuse to look into things like this they'll be updated. the only thing that isn't practical to change is actually prop sizes on the engines. mostly because all the ships are designed with a certain clearance for props, mind you though, we have the plan to eventually (eventually. . . ) update the way engines look
JaegerDelta:
lol i dont see why all these small things matter when there are giant gears that dont connect to anything and stuff like that
pickle, sometimes you have to forgive the fantasy for the sake of the aesthetic. In games that happens all the time. and this game is in no way a simulator or a hard science fiction.
also as for the pistons, you are assuming its an inline 5 engine. it could be a number of other things. i find it more interesting to take the information provided and try to figure out why that is there and what it is for within the context of the game.
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