Author Topic: Ghost ships  (Read 23232 times)

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Ghost ships
« Reply #15 on: August 12, 2013, 08:44:34 pm »
So I just got a ghost shot. Gonna send my log in...

Offline Crafeksterty

  • Member
  • Salutes: 73
    • [GwTh]
    • 17 
    • 28
    • 45 
    • View Profile
Re: Ghost ships
« Reply #16 on: August 12, 2013, 10:08:09 pm »
I disagree because it never was authentic, and was always annoying in terms of gameplay.

The bullets never did hurt your own ship, then how was it authentic?

Regarding the gameplay i always thought it was annoying. The only ship that has this is the pyra. And that must be fixed because next to none other ships have this.
The spire had this where you had the mine on slot 2 (Upper right) and try to shoot it infront of the spire, and high, you would hit either the cord or the front ram.

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: Ghost ships
« Reply #17 on: August 12, 2013, 11:44:58 pm »
So I just got a ghost shot. Gonna send my log in...

I too got ghost shots on the merc...

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Ghost ships
« Reply #18 on: August 12, 2013, 11:55:34 pm »
So I just got a ghost shot. Gonna send my log in...

I too got ghost shots on the merc...

At least I only got one today. In the past I swear the ghost shots per minute was higher than my DPS...

Offline Gambrill

  • Member
  • Salutes: 26
    • [Cake]
    • 27 
    • 33
    • 24 
    • View Profile
Re: Ghost ships
« Reply #19 on: August 13, 2013, 02:58:50 am »
Am i right in guessing that a ghost shot means a gun appearing to fire when it really hasn't? i've had that ONCE in this game. And that was after the most recent update.

Being able to shoot through my ship makes me feel as if my ship is made of paper.. And i'm not comfortable flying a paper plane against FLAK and Gattling Gun Rounds

Offline Alistair MacBain

  • Member
  • Salutes: 23
    • [GwTh]
    • 22 
    • 45
    • 19 
    • View Profile
Re: Ghost ships
« Reply #20 on: August 13, 2013, 08:44:57 am »
Well if that solved other problems then im fine with this.

And Ganbrill ur worried of flak and gatling on paper? I will only use flamers gainst ur paper :P.

Offline Gambrill

  • Member
  • Salutes: 26
    • [Cake]
    • 27 
    • 33
    • 24 
    • View Profile
Re: Ghost ships
« Reply #21 on: August 13, 2013, 09:03:33 am »
Well if that solved other problems then im fine with this.

And Ganbrill ur worried of flak and gatling on paper? I will only use flamers gainst ur paper :P.

you Sound just like anyone in Cake :P :D

Offline Serenum

  • Member
  • Salutes: 12
    • [Cake]
    • 15 
    • 19
    • 28 
    • View Profile
Re: Ghost ships
« Reply #22 on: August 13, 2013, 09:14:41 am »
Fully agreed. I don't think anybody was really asking for it to be changed, and it makes very little sense.

Indeed.
It was unecessary.

Offline Surette

  • Community Ambassador
  • Salutes: 24
    • [MM]
    • 16 
    • 45
    • 36 
    • View Profile
    • Personal homepage
Re: Ghost ships
« Reply #23 on: August 13, 2013, 03:39:19 pm »
Am i right in guessing that a ghost shot means a gun appearing to fire when it really hasn't? i've had that ONCE in this game. And that was after the most recent update.
Weird, I got it pretty much every time I fired a gun.

If this change fixed that issue, I'd say it's a fair tradeoff. It doesn't seem like it has, though.

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Ghost ships
« Reply #24 on: August 13, 2013, 06:53:03 pm »
Ghost shots still occur.  Ship collisions was just one thing causing them.  There are other still out there, namely networking.

And from our standpoint, this change was necessary.  We're continuing to remove all ghost shots, which means the next step is to redo how we handle client and server shot verification.  This is no simple task.

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Ghost ships
« Reply #25 on: August 13, 2013, 08:14:49 pm »
Well I did see a significant reduction in their frequency, so I'm pretty happy overall.