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OPEN YOUR SUCK: Battlefield Communication
HamsterIV:
This is a very nice guide, and I would like to see more new captains using this. I have my own take on several of these commands, which I will go into below:
I like using "Contact" in conjunction with the clock standard and, since we are dealing with 3D environment, I like to add high, low, or level. So a spot command for me is: "Contact 11 o' clock low."
If I don't have a spy glass (because I am captain), I follow up this with "Please Spot." Otherwise I follow up with "marked" or "can't mark" if lost in the clouds or the game is glitching.
When gunning and the ship turns out of my field of fire I call out "Lost Shot, turn left/right/go down." I like to think the prefix "Lost shot" is enough explanation as to why the captain should turn the ship in that direction, if there is a more pressing need than keeping the guns on the target they can make that decision.
One communication I do not like is when the gunner's call out the components they destroy, especially if they say it like: "balloon down", "hull down", "or gun down." Such commands should be reserved for damage to one's own ship, and can really freak out an engineer who has experienced the game glitch where a component is not reporting its current damage status. If the gunner absolutely has to brag about the part of the enemy ship they have destroyed I prefer them to use the terms:
"I broke their forward gun"
"Target armor down"
"I hope they didn't need that balloon"
Ccrack:
i wish more people when trying to communicate the location of the enemy to the captian would consider useing the compass at the top.
certin captians **cough cough captian phoenix** can get their sence of direction mixed up when haveing to focus on more immediate things like combat.
so if someone says 'enemy to the Nw pretty far away' instead of 'enemy behind us on the left sort of' instead of haveing to look about in the general direction to spot the guy, all it would take is a quick glance to the compass on the top of the screen.
Helmic:
--- Quote from: HamsterIV on March 04, 2013, 11:54:40 am ---One communication I do not like is when the gunner's call out the components they destroy, especially if they say it like: "balloon down", "hull down", "or gun down." Such commands should be reserved for damage to one's own ship, and can really freak out an engineer who has experienced the game glitch where a component is not reporting its current damage status. If the gunner absolutely has to brag about the part of the enemy ship they have destroyed I prefer them to use the terms:
"I broke their forward gun"
"Target armor down"
"I hope they didn't need that balloon"
--- End quote ---
That's useful information, though, usually if you break a certain component your tactics need to change. If they can't shoot back, you don't need to dodge around as much, if their balloon is down you'll need to descend to give chase, if their armor is down you'll want to keep the guns pointed at them instead of twisting around or go in for a ram, if their engines are down you can move in behind them and keep them disabled forever or at least move where they can't turn into. It'd be less necessary if the notifications didn't disappear so quickly and weren't so small.
HamsterIV:
Not saying it isn't useful, but when an engineer hears "the hull is down" over the mic their first thought isn't going to be: "Oh good now our explosive rounds will be more effective."
As a courtesy to your engineers, who may have better things to do than watch you shoot, please specify that it was the enemy's hull that went down.
Lord Dick Tim:
I was a SeaBee, SteelWorker PO2, 40th Naval Mobile Construction Battalion, 8 years service. Was denied reenlistment due to injuries sustained, but at least the navy fixed most of them.
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