Info > Feedback and Suggestions
Do NOT force reload
evodoc:
Right now if you mount a gun that has a special ammo type loaded you don't have, it automatically reloads the gun, which I don't really like. Because there is no indication of a gun has special ammo loaded, I might cause some kind of timing problems with my forced reload although that wasn't my intention. So my suggestion is that give the player a chance to decide what to do: a) leave the gun (WITHOUT reload), b) reload the gun manually. And mounting a gun like that could look like this: (check attachment)
Captain Smollett:
Not a bad idea
Kharthynogus:
I'd much rather be able to just shoot the gun even if I don't have the same type of ammo. Having to run off to another gun after I've realized I don't have the same ammo is just as annoying as having to reload it.
JaegerDelta:
yeah, i would agree that there is no reason you should not be able to fire ammo already loaded.
it would also lead to more creativity/cooperation on crew loadouts. the gunner can pre-load lesmok in a mortar for instance, then the engineer who is actually manning it can load in burst after the lesmok has been used and the target is closer. basically it moves the gunner from the person who is designated to shoot guns to the person who is in charge of the damage output of the ship much like the engineeer is in charge of the health of the ship and components and the pilot is in charge of the positioning of the ship.
naufrago:
It used to be that jumping on a gun with a special ammo type pre-loaded that you don't have DIDN'T force a reload. It would just let you use the previously loaded ammo until it was reloaded. Not sure why they changed that.
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