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Ship stabilization

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Calico Jack:
Try impact buffers - as well as their intended effect they reduce motion smoothing out changes in direction, I use them on Desert Scrap if I'm planning to park a Mobula in the CP as there are vicious up and down draughts there which are lethal for the big floaty sideboard.

As to the Claw and Keroshine. If you pulse them (toggle them off and on) you get the benefits for longer, also true for continued use at any other time.

N-Sunderland:

--- Quote from: Calico Jack on August 09, 2013, 12:49:39 am ---Try impact buffers - as well as their intended effect they reduce motion smoothing out changes in direction, I use them on Desert Scrap if I'm planning to park a Mobula in the CP as there are vicious up and down draughts there which are lethal for the big floaty sideboard.

--- End quote ---

But doesn't it only affect engine output? It works as a brake, but not a momentum-killer.

Pickle:
Inertia.  Blame Newton.

But please, let's not make this game too easy.  It is possible to learn how to bump the engines to control your drift, but it comes with practice.

Get some flying hours under your belt.

Calico Jack:

--- Quote from: N-Sunderland on August 09, 2013, 12:55:56 am ---But doesn't it only affect engine output? It works as a brake, but not a momentum-killer.

--- End quote ---

it does affect engine output but it also has the effect of reducing the effects of impact if you bump into something you don't ricochet wildly around, by extension it does seem to stabilise wind drift perhaps by means of how the game considers wind ie a force being applied by the ship.

Gryphos:
I think an idea like this is just not very necessary seeing as, regularly, you're always able to bring the ship to a basically stand-still, and any slight movement due to wind is just an intentional hazard which getting rid of would serve no purpose.

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