Guns Of Icarus Online
Main Site
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with email address, password and session length.
Forgot your password?
News:
Subscribe to the newsletter
to keep up to date with Guns of Icarus Alliance news and updates!
Home
Help
Search
Calendar
Login
Register
Guns Of Icarus Online
»
Main
»
General Discussion
»
New Class idea [Buccaneer]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: New Class idea [Buccaneer] (Read 7958 times)
FailCtrl
Member
Salutes: 0
1
2
2
New Class idea [Buccaneer]
«
on:
August 10, 2013, 02:55:50 pm »
I just started playing GoI the other day and played quite a lot.
I loved the concept of taking ship battles to the sky and I love the game so far because the gameplay and the way you control a character instead of a gun or a ship is really immersive even for a multiplayer game.
There was one thing I thought was missing though that would have suited well in with both the character gameplay and the ship to ship battles. I speak of course of boardings. Since this would be a new element to the game I suggest it to be implemented as a new class just like the other three (current) elements are (steering, repairs and shooting).
Boarding would give each existing class one slot to pick a boarding tool from the Buccaneer section and the new class would get to pick three tools.
Tools in the Buccaneer section:
Shank: A knife that any player aboard a enemy ship will automatically get. Hitting an enemy with the Shank will temporarily disable them and hitting an engine, ballon etc would damage them.
Sword: Like a shank but disables for longer and damages more. Any enemy hit with sword aboard ones own ship will go into the "black stasis" and return to ones ship.
Torch: used to set things on fire as well as damage them a little. Does not affect players.
Grapling hook: Can be thrown and used to swing/climb over to enemy ship. If player does not swing over it can be used to brake enemy ship for a little while similar to javelin.
Parachute/glider: Can be used whilst in the air (with cooldown) to glide onto enemy ships.
Any ideas or opinions on the concept. What seems good/bad? Any ideas of more tools for Buccaneers?
Logged
Pickle
Member
Salutes: 42
[AeBr]
14
38
31
Re: New Class idea [Buccaneer]
«
Reply #1 on:
August 10, 2013, 03:22:12 pm »
No boarding. Ever.
It's in the FAQ.
Logged
Piemanlives
Member
Salutes: 155
[Cake]
5
20
16
Re: New Class idea [Buccaneer]
«
Reply #2 on:
August 10, 2013, 03:26:05 pm »
There will never be boarding, Muse has talked about this, we've had over a year to discuss this, there will be no boarding, ever. Never speak of this again.
Logged
Imagine
Member
Salutes: 59
[MM]
19
33
22
Re: New Class idea [Buccaneer]
«
Reply #3 on:
August 10, 2013, 04:11:56 pm »
https://gunsoficarus.com/community/forum/index.php/topic,463.0.html
Logged
N-Sunderland
Member
Salutes: 281
[Duck]
15
45
23
Re: New Class idea [Buccaneer]
«
Reply #4 on:
August 10, 2013, 04:16:25 pm »
Locked for reasons stated above.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Guns Of Icarus Online
»
Main
»
General Discussion
»
New Class idea [Buccaneer]