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The New Competitive Scene
Kyren:
I'm worried about how this is going to encourage any new clans or casual players to really get into it, because I fear it's heavily in support of big clans. At the moment we've got groups who are able to field even more than 2 teams - Imagine 2 or 3 of such groups, and you've got the Top 10 for the big Tournament very likely already half filled. Smaller formations that won't have that much time or suffer of a lack of members will not appear anywhere on the Top 10 - meaning a further lack of promotion for them.
I'd find it better if there was some segmentation that makes both groups of players visible and gives them a chance on fame; the "professionals" and the ones that are clan and team players, but play more casually. Because right now we'd only see the first group, which will be a relatively small minority to get all the promotion, I'd say.
How about a second Invitational Tournament seeded from Teams that only manage 2 to 3 scrimmages per week?
naufrago:
Kyren, I think 2 to 3 scrimmages per week is going to be an upper limit on what most teams can manage, not a lower limit.
This system certainly puts late-joiners and casuals at a disadvantage, but there are 12 slots for the end-of-season tournament, with 2 of those spots voted on by the community to choose who gets them. I don't think there are many more than 12 competitive teams in GoIO atm. That means most teams will qualify for the tournament regardless, and even a super casual team has a good chance of getting in if they can convince people to vote for them.
--- Quote from: Morbie on August 07, 2013, 12:52:16 am ---If Merry men won the first against corvus, then the two teams played again, merry men would not gain a second point if they won again.
The rule is as it reads.
--- End quote ---
Erm, I suggest re-reading my post, because that's not what I was saying at all. Smollett got it right. With the current wording, the system is very vulnerable to win-trading. I'm not sure I'm capable of typing it more clearly without sounding terribly condescending.
Morbie:
--- Quote from: naufrago on August 07, 2013, 11:14:57 am ---Erm, I suggest re-reading my post, because that's not what I was saying at all. Smollett got it right. With the current wording, the system is very vulnerable to win-trading. I'm not sure I'm capable of typing it more clearly without sounding terribly condescending.
--- End quote ---
My apologies, apparently my brain derped a touch while reading it.
Yes, it is very vulnerable to win trading at the moment, and we'll probably have to go back and revise a rule in there. As for now, I do find it amusing that in a competitive system, there is fear of teams being too nice to one another. Quite a caring community we have indeed.
So regarding newer teams, and more teams playing, remember that the invitational tournament is a 2v2, so only 8 players in the large clans can claim the prizes for winning. Which will (hopefully) promote the formation of new teams and clans.
(Hopefully I'm making more sense this morning)
Surette:
--- Quote from: Morbie on August 07, 2013, 05:16:47 pm ---So regarding newer teams, and more teams playing, remember that the invitational tournament is a 2v2, so only 8 players in the large clans can claim the prizes for winning. Which will (hopefully) promote the formation of new teams and clans.
(Hopefully I'm making more sense this morning)
--- End quote ---
So the invitational tournament is open to clans, not to teams? That's an important distinction to make clear, particularly for clans like The Ducks with three competitive teams. (i.e. "The Ducks" would be invited to the tournament, not The Paddling, and there could only be one Duck team in the tournament. Not picking on The Ducks by the way, they're just a prime example for a clan with multiple teams.)
N-Sunderland:
As far as I can tell multi-team clans can only enter one team in the tournament.
It's not optimal for us, but we'll make do.
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