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Risk - planning
Keon:
Oh right the missions in risk. I never really played that way. What do you guys think? I actually forget how the missions worked.
Skrimskraw:
usually a mission would go as:
conquer 2 continets, (roughly the same size)
destroy target player
conquer 24 territories
conquer 18 territories with atleast 2 armies.
the missions make it more interesting, as the underdog can be brewing a plan and then take the gold in 1-2 rounds.
Keon:
Wait, take 2 continents? That seems a bit hard.
Skrimskraw:
--- Quote from: Keon on August 07, 2013, 01:25:22 pm ---Wait, take 2 continents? That seems a bit hard.
--- End quote ---
or regions
RomanKar:
What you are really getting at here is what is known in Tabletop miniature circles as a Campaign. I think if you looked at some of these campaigns and went away from strictly Risk-type thing, you might find something a lot easier to deal with.
I think the more famous of these is Mordheim in the Warhammer universe. A Guns version of it would have a lot less moving parts, but could be a lot of fun.
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