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Class Specialization

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Spud Nick:
I had a idea for class specialization were you could click a button in the charter menu and have 5 class tools but no tools for the other classes. Pilots could take 5 pilot tools but no engineering tools or ammo, Engineers could take 5 engineering tools but no ammo or pilot tools and gunners could take 5 ammo types but no other tools.

Do you guys think that this would unbalance the game? or do you think it would create new options for pilots and crew.

Squidslinger Gilder:
I am 100% in favor of this. I know it might gimp Engineers a little when it comes to them being able to shoot but I wantz me 5 pilot toolz!!

Moo:
I think it would most benefit pilots, many never get off the helm anyway, so would have no problem losing their other things.
As for engineers, yes they wouldn't be able to shoot so well (or spot), but being able to take mallet, spanner, chemspray, extinguisher, and buffkit would probably make up for it.
Gunners... Well, having 3 ammo types is of questionable benefit a lot of the time... Would having 5 ever be worth it?

Echoez:
This would benefit pilots a lot. Maybe the deck engineer as well on some ships and it would be completely useless on gunners.

naufrago:
On a Galleon, I could see a gunner taking 4 or 5 ammo types if they could.... except they wouldnt be able to rebuild those guns. which would definitely get sniped. hm.

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