Main > Gameplay
The Hellfish, or PIKABOO! Ideas and questions about the Hellhound Goldfish
Zenark:
I too would recommend Heavy Clip, Lochnagar, and Incendiary. With a good gunner, your Carronade should take out the enemies balloon in two shots with a heavy clip, even at medium range. Once their balloon is down and you're closer, have your gunner switch to Incendiary and target the hull of the ship instead of the downed balloon so you can set multiple components on fire. When they repair their balloon, one shot from your front gun should destroy it again, regardless of ammo. Once they've bounced off the ground a few times and are about to die, load in the Loch round and fire it as they're about to hit the ground. Their armor goes down, they hit the floor, they explode, rinse, repeat.
Echoez:
Side guns on a Blenderfish (as it is called mostly) are usually situational, but keep in mind that this ship wants its front gun pointed at the enemy 90% of the time, make sure you side guns can be used quickly and don't take a lot of time to empty their clip.
Make sure you have Phoenix Claw, Kerozene and some sort of vertical movement tool like Hydro or Vent (usually Vent). If the Map doesn't have much vertical height, consider using just a buffed balloon and take Tar instead.
You want at least one Main enigneer with Spanner/Mallet/Extinguisher and a secondary one with a Spanner/Mallet/Buff Hammer.
Main engineer handles most of the ship, secondary helps with repairs and makes sure at least the gun is buffed when you need to fire.
Judging range will come with experience, the numerical range of the weapon is 450 meters, reload time of the gun is 4 seconds. If you are not sure, tell you gunner to keep firing it while you approach, it's dead silent and your enemies won't see anything flying towards them unless they look at you directly or you actually hit them, in which case the "Oh shit" mode on that ship should activate.
If you don't need to kick someone out of the fight, feel free to tell your gunner to aim directly for their armor.
Always tell your gunner to being Heavy Clip, Lochnagar and Incediary, these are the top rounds to maximize damage output and pressure power.
Alternate between rounds to increase your DPS. While 2 Heavy shots with a buff deal roughly the same ammount of damage as one with Lochnagar you save your self at least 1.5 seconds by using 1 Lochnagar per 10 seconds. In this race against the repair timer, you need every second you can get.
You can also approach with Lochnagar and pop their balloon instantly using that. Careful as turning your gun with Loch loaded is not that fast.
Only use Incediary when realy close range, the Hellhound's tremendous damage accompanied by around 5+ stacks of fire on multiple componets each time will cause some problems for the enemy engineers. Don't spam incediary, it lowers you DPS.
This gun will also instantly disable any gun or engine you hit with it, including both heavy engines and heavy guns.
Stay out of the enemy's gun arcs. Be careful, the carronades can't aim down a lot so staying above the enemy won't always be the easiest option, but if you can pull it off properly, is probably the safest place to be.
Mercuries are your bane, avoid at all costs. Artemis rocket launchers as well.
Did I forget anything?..
snor-laxatives:
Thought i might throw my opinion in here
Ammo: Lesmok, Loch, Greased (have your gunner bring a wrench)
Lesmok will allow you to start peppering your foe earlier, and greased will give you and extra shot and let the already fast shooting Hellhound shoot even faster! Less damage yes, but a faster stream of damage. And of corse, Loch is a thing of beauty, just make sure your gunner hops off the gun and gives it a whack during that reload cycle.
Captain tools. Kerosene, Claw, Chute Vent.
I feel the first 2 tools have been explained already so let me explain the 3rd. A Goldfish's balloon can take a good deal of punishment from non balloon-popping weapons, and from your captain tools, so if your close up on a foe that is about to turn to face you with its guns, drop out of sight, and pop back up in his blind spot! If they do shoot at you while your going down your already hardy balloons will take the damage!
This principle also applies when approaching enemies. Im not sure of the top of my head if the the hellhound has a good upward arc, but if you approach enemies from below you can use your balloon as a shield, absorbing damage as you approach, then you pop back up after a pass bellow, and hit them with a loch to get there engineers in a fuss right off the bat.
Edit: After looking a little more at Incediary, i think you could easily swap it out for Lesmok. Heavy is also a great idea, but i still like greased. Personal preference even if a stupid one :P
Echoez:
--- Quote from: snor-laxatives on August 01, 2013, 12:47:08 pm ---Ammo: Lesmok, Loch, Greased (have your gunner bring a wrench)
--- End quote ---
Some constructive critisism if you don't mind..
Lesmok, despite tempting, doesn't do much for you, the increased range doesn't help you at all since your pellets' spread will be god awful at any range these rounds allow you to fire from, so you will end up doing almost no damage.
Greased while sounds good on paper is not realy useful unless you are right next to them, a luxury you won't have much and even if you are close Charged does a lot more for this gun at that range than these rounds would ever hope to.
Also lacking Heavy Clip on this gun and on any carronade, makes you horribly inaccurate at your max range and believe me on this ship, with this loadout, you will need every ounce of it.
snor-laxatives:
After looking more at Lesmok vs Heavy i agree its not doing much for yah on this gun, stick with heavy and accuracy for range. However, I still like greased and Loch for the other two. I feel like getting close on a Blenderfish isnt too terribly hard, especially if you pop balloons then hit out their engines. Is greased rounds and buff really not viable when stacked against charged? If so I will make appropriate changes to my Blenderfish strategy.
I feel like with greased you can get in 6 shots before in between every 10 sec loch period. That and I may just enjoy hearing the sound of it shoot so much...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version