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Beginning with the Galleon

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QKO:
The fieldgun has such little rotation that I have to adjust the ship almost every 2 shots.  And it's nice that some people can consistently hit the LJ at 2km and beyond. Yet, I haven't been able to do so and the repercussions of misjudging distance are far worse than the flak cannons. The weapons are just not feasible for this.

Artemis doesn't work, I've switched left side to chaingun to combine with the heavy flak/hwacha at close range. The Artemis' reach was nice though...

And parking the Galleon isn't something you really want to do. Because after your teammate dies, they will be heading straight for you. And the acceleration on the Galleon is very poor.

Captain Smollett:

--- Quote from: QKO on August 14, 2013, 02:21:36 am ---And parking the Galleon isn't something you really want to do. Because after your teammate dies, they will be heading straight for you. And the acceleration on the Galleon is very poor.

--- End quote ---

Found your problem.  The second ship should be flying with the Galleon, not the other way around.  I agree it's pretty difficult to line up good shots for your gunners if your ally is just going to go ahead and fly off. 

Anyways you should go check out Squash, who's in the Paddling, fly his Galleon in the Cogs matches.  He's one of the best galleon captains in the game and a great example of what a Galleon equipped with a Lumberjack is capable of.

edit - http://www.twitch.tv/qwerty2jam/profile here's a link to some past cogs matches

Pickle:
QKO, have you tried flying a Junker instead of a Galleon?  It could just be you're flying the wrong ship for your style of play.

HamsterIV:

--- Quote from: QKO on August 14, 2013, 02:21:36 am ---And parking the Galleon isn't something you really want to do. Because after your teammate dies, they will be heading straight for you. And the acceleration on the Galleon is very poor.

--- End quote ---
Parking your Galleon is something you really want to do. It increases the chances your gunners will hit. Which in turn decreases the chances that your ally will die. I have flown with countless Newbie Galleon pilots who fly off and leave me to die in a 2v1 even though the engagement was happening right underneath their guns. I have also flown with an experienced galleon pilot with all AI crew (on both ships) and we wiped the floor with the other team because we kept a tight formation and covered for each others weaknesses.

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