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New Gun In The Works: Magma Weapon
Dutch Vanya:
I meant "more" viable. I never really use it because the duration is so short and i need to be doing other things than applying chem spray, and once theres more than 3 stacks of fire on something while i need to repair other things, it starts to feel useless.
About the new meta, i do have a certain feeling that this gun might have piercing damage, because those seem to be lacking and it might change up some of the really common weapon combinations.
Squidslinger Gilder:
Yeah its pointless. CD is far too long and even for small fires you'll usually lose the armor before the CD comes up if you are under heavy gat fire. Rest of the time I'm seeing greater than 5+ stacks of fire and it just isn't helpful to have chem spray.
Having someone running around perma chemming runs into the same problem against piercing weapons, or shatter weapons.
Chem won't be viable to me until it is returned to it's roots. 40% ignite reduction and the ability to spam it quickly. It wasn't as fast as extinguish but the 40% reduction was helpful but not OP. Extinguish still had it's place for the 10+ stacks.
Captain Smollett:
Umm, chem spray is boss.
Spud Nick:
I take chem spray with me when I fly a junker. It's fairly easy to keep the balloon perma sprayed from the pilot seat. Same with a galleon and spire.
Mr. Ace Rimmer:
3 Hades 2 flamer Mobula... *drools*
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