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New Gun In The Works: Magma Weapon

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Ccrack:

God Lamp to you sir! :P god knows if it'd ever make it into the game on a serious note (i am actually not teasing you . . believe it or not), but if it ever did from a gameplay point of view i'd figure it'd have to be some kind of alternative to the flamethrower , any beam weapon would be really. i always imagined you'd have to adjust the focal length of the of the beam according to the distance of the enemy ships to get the most out of it, and no reload, it'd just over heat with to much use. this is just me thinking out loud more then anything, its a  horribly complicated sounding weapon to implement though if it were to be.


what about a still short range flamer, that does a bit more damage and arcs downwards like its spraying liquid fire that pours on to ships below you

Keon:
What? Fire? Have it do shatter damage with rapid rate of fire, low damage but high dps, and a medium-short range. Like a merc but a bit shorter range and not an armor piercer.

Also, in adventure mode, sieges could be developed around trying to get a howitzer carrier into range of a city and ready to fire. Deploying a howitzership would take 10 minutes or so, so defenders would need to take it out.

LordFunPants:
sounds like i should stick some "village killers" on boss ships in adventure mode huh

Keon:
Really cool loading animations with particle effects plz

Saull:
any quotes on how this new gun might work? personally my dream mechanics would have it be a low to moderate damage, semi precision weapon that lets me put fire stacks on specific components. i feel like i dont get to see enough weapons put out of commission due to the fire disable anymore.

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