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stomping pub matches
Shinkurex:
I'm just going to put this here guys...
--- Quote from: awkm on July 29, 2013, 12:48:23 pm ---I agree with "feel" as well. I want the game to played with 80% feel 20% numbers.
The field gun has not changed for many months. The fact that complaint around this gun does not arise until major tournaments draws me to the conclusion that it requires highly coordinated teams and skilled gunners to pull off the strategies. If this happens during competitive play and it does require such coordination, I don't think there is a huge problem. So long as that this does not happen in public matches, then I think we're okay.
This is not to say that there aren't other issues like map design and skills that may mitigate line of sight problems. These will slowly be worked into the game as we move along.
Otherwise, the field gun will not see any further changes until more piercing and shatter options are made available to lighten the field gun's burden and usage characteristics.
And for the record, the Field Gun does not penetrate. Ever. We've seen reports this past weekend and we don't know what to say until we can get reliable reproduction cases for the possible bug. Everything looks dandy on our end, though.
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to elaborate on the OP, it appears as though Skrim and his clan went up against pubs... The level of coordination was just too different. Dual mercs work on my junker, b/c I have two very good clanmates that synch their shots.
RearAdmiralZill:
You can't tell me that getting killed by a merc is any more demoralizing than getting locked down by a carronade for a slow and seemingly endless death sentence. Beyond that though, nerfing guns for the sake of player retention isn't going to make anything better. People are who they are and will react as such.
Plasmarobo:
--- Quote from: Kyren on July 30, 2013, 10:31:27 am ---That makes it a lot worse than any of the other combinations. It takes at least somewhat advanced tactics to deal with a mercury, while it's nearly foolproof to have it working with a gunner. Put a level 1 gunner on a mercury. Put a level 1 pilot on the other side of the map, have him aproach the mercury. The pilot will have very big problems - the gunner will not. Yes, as usual, the skill ceiling is higher for the pilot, but this is just too uneven.
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Not sure I agree with that. Yeah it sucks, but how else do you learn? Piloting should be much harder, it's all about tactics and coordination. A bad pilot will ruin all the gunners shots, and place the ship in danger. Yes, some people will start to lose and just decide it's not worth their time. Maybe it isn't worth their time. We've got the CAs and community to help them learn what the guns do and how the counter them. If they aren't willing to seek help or listen to us then I'm not sure how much more we can do.
For me it was Yiski that introduced me to the Merc, and that was great. Still got hammered by Zill. I avoided playing matches against the Merry Men for a bit, until I felt a little more confident in my ability to go up against them. Eventually I joined up. Point being I'm not sure I want the drop-outers in the game if they lack tenacity (but maybe that's just me).
--- Quote from: Skrimskraw on July 30, 2013, 09:32:06 am ---In the lobby afterwards my crew and I apologized to the enemy team for using mercurys, to which they replied that they understood that we were testing its abilities. But they also said that we had destroyed their morale to keep playing, and they logged out.
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I also occasionally get demoralized and call it a night after a string of losses. That doesn't mean I drop the game forever.
Yes, the Merc could be made a little less effective at killing people. I don't want to see it become the artemis though. I'd rather see a change in how we teach people, rather than a change to game mechanics. Or we could not use competitive tactics against newbies. I'll be a target dummy for you anytime you like.
Imagine:
It's not really a gun issue (though I'm not a huge fan of the mercury myself). Any time you have an entire team that's experienced and coordinated going against another team full of low-mid level randoms, you're pretty much going to wipe the floor with them regardless of gun use.
Like, I'm pretty sure you could take a spire and a squid and completely wreck face.
The only time this doesn't really work is when you take like all mine mobulas (though it's sure as hell fun :D)
Zenark:
Me and an allied captain used dual Spires in a bunch of pub matches and we won 90% of the time. Even on the 'Glass Cannon', with good coordination, you can stomp the enemy team if they're not coordinating like you.
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