Info > Feedback and Suggestions
ship design thread
Ccrack:
having a much smaller firing arc than normal would probbly fix that
Thaago:
I like the design a lot! Kind of a mini Galleon, but balloon on bottom. The detailing you put on the hull has really beautiful curves to it, the canopy over the helm especially.
The broadside combined with low turning would make it difficult to pilot, even if its fast. One concern though is that it would be really easy to engineer - very hard to knock enemy engineers off of guns to fix things... and with 3 light guns thats just brutal. What if you made a little under deck near where the engines are, a bottom scaffold like the Junker has? The repair points for the balloon and turning engines could be there.
My other concern is that the 3 fields have so much overlap - mercury sniping with 3 might be possible (and would be terrible). What if the back and front guns are turned just a little bit away from center? It would mitigate the front/rear blindspot a bit, which kinda sucks because its a defining feature of the ship, but it would stop potential triple merc fire.
Captain Smollett:
This is the coolest ship concept I've seen in a while. Obviously engineering difficulty always needs to be tweaked and the guns would have to turn so you can't triple merc but I wants to fly one now.
Thaago:
This thread inspired me to chip in with one of my own - I'm terrible at drawing, so I used a quick 3d editor to mock it up. The idea isn't nearly as interesting as the first post, but its what my brain spat out :P. The balloon repair is marked in blue, hull in red, double barreled guns are medium mount. The pilot station is unmarked (oops!) upper deck forward. There is a ladder in between decks. Rigging, support, and grating on mid deck missing.
The Fortress (twist on the galleon, but same role):
Pros:
Heavy Firepower
Only rear blindspot
- Medium and light gun in 3 directions
- lights have small overlaps with wide angle weapons.
3 distinct duty stations
Good hull and armor
Cons:
Medium max speed, but very slow turning
Poor upwards and downwards visibility
Slow traversing between decks
Large target balloon
BdrLineAzn:
Thaago and Ccrack, both ship designs look amazing and awesome.
The Sailfish, to me it has that nice Cosair look to it by the sails and body. I also agree with having a bottom deck to hold the balloon component and access to side turning engines. With the three guns broadside, maybe have the middle gun poin straight out and have the fore and aft guns pointed out in either direction, maybe 45 degrees, so it still have some overlap but so only two weapons can have sight at the target, and to have the third gun in arc, you have to turn the ship a bit. There is also another concept I was thinking, when I saw the size comparison between the Galleon and this, I notice near the forward bow, there maybe room to add one heavy gun to the ship. What popped into my head was have one side have a lower deck heavy weapon and top deck single light weapon, and the other broadside have the the three angled light weapons, to shake things up a bit.
Thaago, you ship looks like the da Vinci tank design. It's nice looking, almost like a Spire 2.0 with the tower structure but bigger like on roids :P. The angled heavy guns is a nice touch where you can't have two overlap, but you can't approach it's front or side too long or get shot out. It maybe too much, but I don't know, it something I have to imagine to see it in battle.
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