Author Topic: Flare gun tool as a gunner (or possibly engineer) item  (Read 11324 times)

Offline Jon Ardenoth

  • Member
  • Salutes: 0
    • [Cake]
    • 11
    • View Profile
Flare gun tool as a gunner (or possibly engineer) item
« on: September 27, 2013, 09:20:52 am »
Hey, I was thinking about ways allied pilots could signal without using microphones, and the idea popped into my head.

The flare gun would just be a small, handheld pistol that launches a harmless flare in the direction you shoot. Unlike the flare gun turret, this flare gun would not set anything on fire and would not illuminate clouds. Left clicking the gun could fire a flare, and right clicking could deploy it (or it could forcibly deploy at a set distance, or on contact). Once deployed, the flare would show up through obstructions with a coloured bracket (coloured for your team), similar to the brackets used to highlight enemy ships. The flare itself would also burn with the colour of your team.

This would allow you to pre-organise specific locations that you can tag in-game, or to use with chat/voice chat to assist in relaying tactics in-game. If you want an ally to go and guard a specific area, or lay mines in a particular part of a canyon, or to go and capture a certain point, or flank from a certain direction, you could just fire off a flare to show them exactly where you mean, rather than trying to use a grid reference on some of the big maps.

The function of this idea would work best if flares could only be seen by allies on your team, so the enemy cannot see your flare and act upon it. The flares could show up as a small star, or asterisk on the map, for your team-mates to view. Furthermore, if it is possible, each flare could be numbered by order of launch and possibly given a letter to indicate which ship fired it, to avoid confusion from the use of multiple flares.

This gun would work well for pilots, since pilots rarely have an opportunity to use gun turrets, and therefor usually have no need to bring ammunition in the gunners tool slot. It would also work well for crew in other positions, either a gunner who doesn't need all their ammo slots, or an engineer who isn't using any guns (or doesn't need ammo for the ones they are using).

As an additional feature, the flares could be used to outline mines. For this purpose the projectile would act like the projectile from the flare gun turret, and deploy on contact. preferably, this should not contribute to the numbered flare symbols on the map, but maybe just a small mine icon (spikey ball) instead, or not have any map symbol at all. In normal view, the flare on the mine would shine the colour of your team, and have the bracket outline to show you the location through any obstructions. It also means that if you are laying mines, you can flag them so your team mate(s) don't accidentally hit them.

Ideally, there should be a low maximum amount of flares per player (one or two I was thinking), to prevent confusion and prevent people from using them irresponsibly (as trolls are likely to attempt). The best possible anti-abuse solution i could think of was to make it so only the player in the Commander slot of a ship can use the deploy feature, to limit regular players to tagging mines. That way, there is  no way for regular crew to 'spam' the flares as a distraction, since the only thing they will be capable of doing with it is being helpful. Flares would most likely need a set duration, and they would need to 'burn out' when more flares are fired past the limit, the same way the oldest mine is destroyed when a new one is fired past the limit.

I'd love to hear some alternate ideas/modifications you guys have!

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #1 on: September 27, 2013, 03:34:39 pm »
People with low end systems would cry out for your blood. That has been a big downside for the uses of flares. If you've ever been in a match with multiple flares firing off you'll see people complaining frequently from lag or heavy fps slowdown. Heck we used to joke around and threaten to go all flare ships just to tease a certain captain who we knew had low end hardware. Never did it but his reactions to it was funny.

I'd personally like this change along with a removal of the flare gun but I could see players using it in excess far too often. Giving them a gun they could then shoot at people without a gun mount, even if it didn't do anything, is too much of a temptation. Just too many chances for abuse which is why it wouldn't happen.

Offline Gambrill

  • Member
  • Salutes: 26
    • [Cake]
    • 27 
    • 33
    • 24 
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #2 on: September 27, 2013, 04:00:47 pm »
Today for the first time EVER i had FPS problems due to 4 flares a cloud and tar in the same area where my gunner was firing mortars with greased and a flamer. I was not happy. xD Adding little flare guns with possible different colours for different things will kill me xD

Offline Jon Ardenoth

  • Member
  • Salutes: 0
    • [Cake]
    • 11
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #3 on: September 27, 2013, 04:17:36 pm »
well, i figured since the flare pistol wouldn't be as big or bright, and wouldn't illuminate any clouds (which i presume the main FPS drop comes from) it wouldn't impact performance much more than a deployed mine would

to cut down on performance usage, you could eliminate the visual effects of the beacon and limit it to the map and bracket, or only use the mine-tagging feature. I think if you take away the cloud illumination, the actual animation of the flare should be less intensive than the fire animations, and there are certainly enough of those seen in game =P

Without having a programmer here, i can't really back that up but it's always seemed to me that lots of flares don't slow my FPS down unless they're in clouds, and i've got a low and a high-end machine, both of which i frequently play GoIO on.

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #4 on: September 27, 2013, 04:48:06 pm »
Captains can already coordinate through grid coordinates. The last thing I need is some newbie shooting off hand held flares, giving away my position when I am trying to be all sneaky like.

Offline JaegerDelta

  • Member
  • Salutes: 16
    • [2620]
    • 37 
    • 38
    • 39 
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #5 on: September 27, 2013, 05:42:18 pm »
Captains can already coordinate through grid coordinates. The last thing I need is some newbie shooting off hand held flares, giving away my position when I am trying to be all sneaky like.

not to mention that indicating where you are to your team on the hud doesnt really matter when the map shows where your allies are at all times.

Offline Captain Smollett

  • Member
  • Salutes: 122
    • [Duck]
    • 11
    • 14 
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #6 on: September 27, 2013, 06:39:07 pm »
Not to mention the fact that Muse had thought about making the original flare gun a hand held weapon when they were originally making the game... until they realized that they'd have to rewrite their entire code to do it.

Offline James T. Kirk

  • Muse Games
  • Salutes: 182
    • [Cake]
    • 19 
    • 25
    • 43 
    • View Profile
    • The Cake Official Website!
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #7 on: September 27, 2013, 07:49:57 pm »
Not to mention the fact that Muse had thought about making the original flare gun a hand held weapon when they were originally making the game... until they realized that they'd have to rewrite their entire code to do it.

Does-
Does that mean we're never going to be able to board?

(for all of you that are new here, this is a joke, there will never be boarding for MANY other reasons)


I heard something in the Fireside chat about some silent communication function with 'G'

How much worse would some sort of tagging system be?

Maybe not via hand-held flare, but some Portal 2-esque tagging system.

Less spammable, of course.

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #8 on: September 27, 2013, 09:53:36 pm »
Quote
Maybe not via hand-held flare, but some Portal 2-esque tagging system.

I've been saying this for half a year now. It'd solve so much.

Offline Jon Ardenoth

  • Member
  • Salutes: 0
    • [Cake]
    • 11
    • View Profile
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #9 on: September 28, 2013, 12:20:37 am »
Captains can already coordinate through grid coordinates. The last thing I need is some newbie shooting off hand held flares, giving away my position when I am trying to be all sneaky like.

Which is exactly why i said the flares would only be visible to your team. You can't see enemy flares, they can't see yours. I also mentioned that the only way to make it work properly would be to limit the actual flare beacons to the Commander slot of the ship, so crew can't spam them. Grid coordinates are pretty good, but on some of the larger maps, the grid coordinates don't really tell you much detail. I understand that there isn't really much call for having more precise markings, but I thought it would be a nice ability, even if you remove the whole flare thing and allow Commanders to mark small points on the map for allies.

not to mention that indicating where you are to your team on the hud doesnt really matter when the map shows where your allies are at all times.

The idea isn't about tagging where you are, because as you said, that's already on the map. The idea of this was to mark where you want allies to be, or to show where you intend to go, particularly if you don't  have a mic.

Personally, I don't really like the concept of having to deploy the flares, because that would be difficult to do over long distance. i like the idea of using it to tag mines, but i thought it needed more, and i figured it could just get rolled together with the Captain's pinpointing.

A lot of people have suggested that tagging mines could just get rolled into the Eyeglass, but i thought that being able to spot and track mines should require a bit more of a sacrifice, since almost no gunners or engineers ever bring actual pilot tools. I also figured that using the G-key 'Signal' system between allied ships would be pretty limiting, since it only gives you a direction, not a specific point. I'm sure there's some way they could easily adapt it to include more information, like grid coordinates or some such.

It would be neat if pilots could just click on points on the map to 'ping' the location for a short while, so allies can see, but i figured it would be nice to roll it into one tool.

Well, this idea is just to toss around, if there are better ideas, or reasons why we really shouldn't have these features, i'd love to hear them

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Flare gun tool as a gunner (or possibly engineer) item
« Reply #10 on: September 30, 2013, 06:49:02 am »
I heard muse are doing a huge revamp on the spotting mechanics. Trying to make it a more of a specialist play-style, in-par with buff engineer, for example.