Author Topic: Why We Need Kicking.  (Read 26132 times)

Offline HamsterIV

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Re: Why We Need Kicking.
« Reply #15 on: July 19, 2013, 04:45:45 pm »
You forgot sabotaging the other team by transferring mentally defective players onto some one else's crew. Not only should we be able to kick crew members we should be able to pick which ship we kick them to. That way powder monkeys learn how hated they are when they are bounced around a lobby like some sentient hot potato.

Offline James T. Kirk

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Re: Why We Need Kicking.
« Reply #16 on: July 19, 2013, 05:44:48 pm »
Choosing a ship might get a little time-consuming.

Maybe the monkey can automatically be put in "Quick Match."

Offline HamsterIV

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Re: Why We Need Kicking.
« Reply #17 on: July 19, 2013, 06:02:37 pm »
There is always time to burden another captain with teaching a powder monkey.

Offline Shinkurex

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Re: Why We Need Kicking.
« Reply #18 on: July 19, 2013, 06:08:19 pm »
Well, except for number 8.

Awwwww.... but..... Number 8 :(

Offline Piemanlives

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Re: Why We Need Kicking.
« Reply #19 on: July 19, 2013, 06:44:31 pm »
heh..... Yeahhhh that >.>

To be fair, you were new to the forum.

Still it was quite funny.



Call him Janeway, I'm sure that'll go over well :D

Where would Archer get us?

Gentlemen, take your pick.
https://www.youtube.com/watch?v=XAWnDksru4g
Well, except for number 8.

I don't know man, 8 is pretty badass.

Offline Ariden

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Re: Why We Need Kicking.
« Reply #20 on: July 19, 2013, 08:33:30 pm »
"What type of ammo should I bring?"
"Greased"
"Alright"

*kicks gunner*

"Why did you do that?"
"Any gunner should know that burst is a better ammo type for these guns"
"But you told him to bring greased"
"And so I did. Hey can you bring a buff hammer to buff the engines?"
"As long as you don't kick me."
"Of course not, you're a valuable player."
"Alright, buff hammer it is."

*kicks engineer*

"Why would you do that???"
"Because we don't need a buffer."
"But you told him to bring a buff hammer!"
"I was testing him and he failed."
"Well how do I stay on this ship?"
"You don't"

*kicks second engineer*

"What on earth? Now we don't have anyone to play with on our teams."
"We don't need anyone."
"I disagree."

*kicks fellow captain*

"What are you doing kid, you're ruining the game for us."

*kicks everyone from the other team away*

Nobody wants to play with me. I quit.

*leaves*

Offline James T. Kirk

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Re: Why We Need Kicking.
« Reply #21 on: July 20, 2013, 12:00:43 am »
And then you farm achievements.

See? The best part of this game is working with what you got.

Offline HamsterIV

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Re: Why We Need Kicking.
« Reply #22 on: July 23, 2013, 11:28:41 am »
Instead of kicking in the traditional sense (remove from server), Muse should implement kicking in a more physical sense (applying one's foot violently). That way if you want to kick some one off the guns you give them a swift punt in the rear and send them flying off the ship. If they are lucky enough to land on another ship they can crew for those guys, otherwise the kicked player can spend the rest of the game watching the action from the ground.

Offline Zenark

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Re: Why We Need Kicking.
« Reply #23 on: July 24, 2013, 11:44:53 am »
Seriously, get a plank up in here!

Offline TracyJackson

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Re: Why We Need Kicking.
« Reply #24 on: July 24, 2013, 12:36:54 pm »
I like the idea of kicking players, there's some pros and also cons to it. But why bother standing the trolling of bad players when a swift kick will suffice? Just wish we could "kick" them outta the ship...loved to see the body falling down into the canyon below, eh.

Also, how do yall get that little clan tag below yall's "salute" button...that thing in bracket above the levels?
« Last Edit: July 24, 2013, 12:38:47 pm by TracyJackson »

Offline Keon

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Re: Why We Need Kicking.
« Reply #25 on: July 24, 2013, 12:42:52 pm »
I like the idea of kicking players, there's some pros and also cons to it. But why bother standing the trolling of bad players when a swift kick will suffice? Just wish we could "kick" them outta the ship...loved to see the body falling down into the canyon below, eh.

Also, how do yall get that little clan tag below yall's "salute" button...that thing in bracket above the levels?

In game, social tab, under your name, click Change.

Offline James T. Kirk

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Re: Why We Need Kicking.
« Reply #26 on: July 24, 2013, 11:26:49 pm »
Seriously, get a plank up in here!

The Goldfish has two planks.

Some idiot just put guns on them.

Offline Zenark

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Re: Why We Need Kicking.
« Reply #27 on: July 25, 2013, 10:34:08 am »
Seriously, get a plank up in here!

The Goldfish has two planks.

Some idiot just put guns on them.

See, this is why we can't have nice things.

Offline Plasmarobo

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Re: Why We Need Kicking.
« Reply #28 on: July 25, 2013, 11:07:57 am »
If we had a kick system, I would def need to kick myself a lot.

Just to be fair.

"This is the ship Guns deserves, but not the one it needs right now." *self kick*

Offline HamsterIV

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Re: Why We Need Kicking.
« Reply #29 on: July 25, 2013, 05:22:37 pm »
If only more noobs would be as considerate as Plasmarobo. Perhaps Muse could implement some Darwin award mechanic for removing ones self from the player pool in the most entertaining manner. There was this one kid who swore up and down that he was a "leet sniper" yet couldn't hit the hull on a Galleon because he refused to compensate for shot drop.