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Can't find the right ship

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Brolurk:
I am relatively new to GoIO and am really liking it. But I cannot seem to find the right ship for me. When I began playing I used the spire and mopped the floor with our opposition. But the next time I logg on and play a match with my spire, I can't get a single kill cause I'm getting blown to bits as soon as I engage an enemy ship. And this is the same with every other ship I have tried. Am I doing something wrong? Or am I not suited to be a captain?

Imagine:
Unfortunately Spires are constructed out of tissue paper and die really really easily, so that's not entirely too surprising. As for having troubles with other ships, well, that's all part of the learning curve. I suggest finding a ship and weapon combo that works for you, sticking with it, and you'll start winning again sooner or later :)

James T. Kirk:
Each ship has a certain playstyle that can be accompanied by certain weapons, and certain weapons have a certain playstyle that can be accompanied by certain ships.

You can put a Lumberjack on a Goldfish and do some sniping, or slap a gat and some Manticores on a Galleon and do some brawling.

Sometimes, fun isn't always the most effective.

For example, a few friends and I put two mine launchers on the top deck of a Junker, two Banshees on the bottom, and an Artemis up front.
Flew that thing like a flamer Squid, too.

We sure didn't win every game, but we had loads of fun.

My best suggestion is to go out, find a few friends to experiment with, and try out some wacky builds.

Who knows? You might just find one you like.

Calico Jack:
Tbh there isn't a single ship that is good for everything. The Spire requires a good teammate to keep brawlers off you, and a good engineer to keep your hull and guns up. I'll be honest when I play against a team with a Spire I'll be focussing on that, especially if I'm in a Pyra, because when isolated from their team mates they are easy kills.

Generally speaking ships have layouts which make them easier or harder to 'get' for new crew, listing them in order of difficulty (according to me) -
Goldfish, Pyramidion - guns on the front, vital components in 2 clear zones, though accessible in a hurry.

Junker, Galleon guns on either side, upper and lower deck physically separated, components collected in 3 zones.

Squid linear layout, but all 4 engines need to be prioritised with the hull and balloon.

Spire gun mounts all over the place,  three decks physically separated, main gun and vital components spread over the other all 3. Mobula 5 front facing gun mounts with off centred alignments, vital components physically isolated from each other and awkward to get out of in a hurry massive rear blind spots.

I'll move up or down the list depending how well things work out on board ship during a match.

My favourite ship is the squid, it's just fun to fly, next comes the Mobula

HamsterIV:
The Pyramidion, Junker, and Goldfish are sort of the bread and butter ships of the game. The Galleon specializes in tanking, the Squid specializes in positioning, the Spire specializes in low health DPS, and I don't know what the Mobula is good for yet. I normally take one of the bread an butter ships my first game on a new lobby until I can get a feel for the crew and the enemy.

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