Info > Feedback and Suggestions
Removal/replacement of passive sonar
JaegerDelta:
Enforcement is easy, if someone is using the music in a match they will fly differently, start searching the area or stop moving or slow down, when the enemy is near. if a ref notices someone doing that in match after match after match there is obviously no other conclusion to come to. yes if someone really wants to cheat they can get away with it but that is true of all competition. but that is why there are refs.
saying "the artistry of the experience is crap" is a bit insulting to the artists that worked hard on building the game world. things aren't just put into games for no reason, there is alot of thought and planning that goes into designing the audio and visual elements. the option exists to adjust sound and graphical detail levels, yes, but that is just part of people having differing local conditions and playback devices, its the same reason you can turn down the volume of your TV.
yes, alot of people play games with the music off, but alot of people play games with the music on too. and why should either of those groups be limited by the preferences of someone else?
if your concern is competitive play, why have the ability to see other captains loadouts? there are things that affect the outcome way more in competitive play than the music. and honestly, competitive play in games have always been about using the basic rules of how the game works as a foundation to devise and enact the most efficient win. why should elements of the game be limited for a competitive match?
Now, if you want to start playing an unofficial game mode with like minded people that is a whole other story. much like the ARAM game type in MOBA games, its something people agree to do, and sometimes even become an official game mode in the game. having a No Music Allowed tourney could be a fun thing to set up, or one step further, a No Sound Allowed tourney. you just have to trust that the people signing up to be in something like that are not going to cheat. and why would they? they sign up for a tournament with specific rules just to break them and win a few matches that offer no reward other than winning them? what would be the point in that? its not something reasonable people do.
Moo:
A way to have the music without it being a sonar would be to have it go to "you're near an enemy" when you are spotted or spot the enemy rather than when you are just near them. Then it doesn't provide any information not already visible. This could a per-match setting, as previously mentioned.
Keon:
What's the problem again? Drums?
How is it OP? Both ships can use it.
dragonmere:
It not that it's OP, and no one even attempted to make that claim anywhere in this thread. It's that having the background music enabled gives you a distinct (albeit slight) advantage over those who do not, due to the "sonar" nature of the drum beats. Not everyone knows this, as it is not very intuitive. Unless specifically told, it would take a new player at least a few matches under specific circumstances to understand this aspect of the gameplay. Many players will switch off the music before they learn about the advantage it can give you. Other switch it off knowing full well that it has a gameplay effect, simply because they do not want music, or would rather listen to their own. I do not blame them, I blame the bizarre nature of the music in this game.
Generally speaking, advantageous knowledge of the opponents location is not the intended nature of background music in most games. If, in this game, it primarily exists to let you know that an enemy is there, it should not be music, but rather perhaps some type of an audio signal separate from the constant and optional background music. That way those who chose to have no music, or play their own music, would not be placed at a disadvantage. Also, if there was some type of a visual cue providing the same information in the same timeframe, there would be no issue.
This is not a matter of "over powered" versus "balanced". It's simply a discussion of the general nature of this core gameplay system. I entirely agree that the competitive edge that having the music on gives you should at least somewhat be formally addressed. It's silly.
Keon:
Honestly, I don't think it's a problem. It's like saying if you turn off your sound, you can't hear weaponry firing at you. I like it. It gives atmosphere to the game. Think of it as a hunch or some sense of unease.
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