Off-Topic > The Pit
Why We Need Kicking.
Ariden:
"What type of ammo should I bring?"
"Greased"
"Alright"
*kicks gunner*
"Why did you do that?"
"Any gunner should know that burst is a better ammo type for these guns"
"But you told him to bring greased"
"And so I did. Hey can you bring a buff hammer to buff the engines?"
"As long as you don't kick me."
"Of course not, you're a valuable player."
"Alright, buff hammer it is."
*kicks engineer*
"Why would you do that???"
"Because we don't need a buffer."
"But you told him to bring a buff hammer!"
"I was testing him and he failed."
"Well how do I stay on this ship?"
"You don't"
*kicks second engineer*
"What on earth? Now we don't have anyone to play with on our teams."
"We don't need anyone."
"I disagree."
*kicks fellow captain*
"What are you doing kid, you're ruining the game for us."
*kicks everyone from the other team away*
Nobody wants to play with me. I quit.
*leaves*
James T. Kirk:
And then you farm achievements.
See? The best part of this game is working with what you got.
HamsterIV:
Instead of kicking in the traditional sense (remove from server), Muse should implement kicking in a more physical sense (applying one's foot violently). That way if you want to kick some one off the guns you give them a swift punt in the rear and send them flying off the ship. If they are lucky enough to land on another ship they can crew for those guys, otherwise the kicked player can spend the rest of the game watching the action from the ground.
Zenark:
Seriously, get a plank up in here!
TracyJackson:
I like the idea of kicking players, there's some pros and also cons to it. But why bother standing the trolling of bad players when a swift kick will suffice? Just wish we could "kick" them outta the ship...loved to see the body falling down into the canyon below, eh.
Also, how do yall get that little clan tag below yall's "salute" button...that thing in bracket above the levels?
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