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Tar bomb laucher
Calico Jack:
--- Quote from: RearAdmiralZill on July 18, 2013, 09:44:08 am ---
--- Quote from: Calico Jack on July 18, 2013, 09:37:34 am ---...and make the tar flammable !!111!! (yes I'm on a crusade )
--- End quote ---
https://gunsoficarus.com/community/forum/index.php/topic,1160.0.html
Have a good read on that argument. It really won't accomplish anything over making tar OP, create lag, and generally be useless if it was to be balanced.
--- End quote ---
wasn't quite what I had in mind, the lag inducement discussed there being the spreading flames: while (flameOn ==true) {flame++} (continual checking over time)
rather than how flames are currently modelled in game: if (coponentHit== true) then {flame on} (checks once then moves on)
But I can see the word "tar" in this context gets hackles up, so to clarify what I'm talking about is basically a remotely triggered flamer - or a flame mine if you prefer, ship components with in a certain radius will be flamed, both friend and foe.
Why do we need it? A nice counter to ships that group too closely, shake things up a bit for those happy campers.
Plasmarobo:
I think good mine placement already accomplishes this. And tar already can create a wall that ruins line of sight. A decent gunner can guess where you'll be tho. Just pair it with chute vent or hydrogen.
Honestly I find it fairly easy to avoid tar. You just choose a proper engagement distance.
I actually see this being used as a sniper defense. If you are grouped up and getting charged, lob a firebomb at them and watch 'em run away. Currently the mine launcher is a super tactical weapon: easy to avoid if you can see it, devastating if more than one is hit.
Not sure why you want to counter ship grouping. It's a tactical choice that precludes flanking and a number of perfectly legitimate tactics. If you are trying to nerf snipers I'm not sure how this would do it. Wouldn't you need to be close enough to lob the 'bomb' at them anyway? Or do you expect them to randomly move into the weapon radius?
Calico Jack:
I have 2 situations in mind - when a brawler is surgically grafted on to a ship with a long range build, and those fun times when to get to your team mate you basically have to re-enact "the Warriors".
As to range I was really thinking of firing it somewhere then triggering it remotely.
Plasmarobo:
--- Quote from: Calico Jack on July 18, 2013, 11:33:52 am ---I have 2 situations in mind - when a brawler is surgically grafted on to a ship with a long range build
--- End quote ---
My suggestion for this is coordinate with your fellow captains better.
Also the junker can fill both roles wonderfully. So can a Galleon (my asymmetrical Galleon may be considered heresy by some by I <3 it).
Tar in particular is kind of strange. First of all, you either make it massive and game changing (IE OP) or you make it really dependent on the enemy entering a specific area, to which I say mines are a more balanced and challenging way to perform area denial. A tar mine would just be a two-for-one on not having to carry tar or mines both. Maybe a "tar flare" that's not remotely triggered.
The Torpedo discussion is kind of a grey area (moving mines or timed mines) that would also need a high amount of balance. However a mine explodes once, a torpedo would explode once, a tar could would presumably last for a bit of time (I think the current ones last for 15 seconds? Or is it 30?).
But...
Having a ranged "no" curtain just seems like taking the easy way out and/or solving a problem that doesn't really exist. If I've misunderstood you, by all means elaborate (I've never seen the warriors). To me, tar is an exceptional tactical weapon. It's easy to avoid, but generally buys you a few seconds, and makes hubris on the part of your enemy very costly. It also requires a bit of skill to use effectively. To automatically encase someone in that cloud...that doesn't quite seem fair.
N-Sunderland:
--- Quote ---my asymmetrical Galleon may be considered heresy by some by I <3 it
--- End quote ---
Just about everybody runs an asymmetrical Galleon...
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