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Ideas for new pilot abilities

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Rainer Zu Fall:
Jack...no. No keel haul tool please.
I have to say that I like the idea of tar being on fire BUT only if it does temporary damage when flying through it, not setting things on fire. Furthermore those grafic effects sure won't help the stability of the network...

The anchor would be quite a nice idea as for the harpoon. You shoot the harpoon on a ship and afterwards shoot it on something (like another ship or your surroundings?) so the first ship get's attached to whatever. Would make the harpoon quite interesting again I think.

Swizy, a heatsink tool to reduce the ship's component's ignitability (is that a real word?) does exist. It is called chem spray and should be used by engineers.

Swizy:

--- Quote from: RainerZuFall on July 18, 2013, 11:33:04 am ---
Swizy, a heatsink tool to reduce the ship's component's ignitability (is that a real word?) does exist. It is called chem spray and should be used by engineers.

--- End quote ---

Oh I didn't knew that, my mistake. But why then are you able to buff engines if you can use kerosine? Let the engineer do the work I say!

Na let's be serious. With the new fire update it wouldn't be that useless. There would be penalties of course. such as less manouverability or speed decrease. You wouldn't be able to extinguish but maybe decreasing ingitability (I think it's a real word) chances or fire will be harder to get stacked.

Mill Wilkinson:
too bad touching anything gun-related would be way more balance-heavy than engines or balloon.

Zenark:
This wouldn't be a tool that would occupy a slot, but I want a button I can press, on helm, that detaches any harpoons my ship has hooked on another ship.  Makes it so if the rope puts us in a bad position, click, freedom! Also makes it so a troll doesn't screw us, though I've never experienced that since I don't use harpoons.

Mill Wilkinson:

--- Quote from: Zenark on July 18, 2013, 12:15:04 pm ---This wouldn't be a tool that would occupy a slot, but I want a button I can press, on helm, that detaches any harpoons my ship has hooked on another ship.  Makes it so if the rope puts us in a bad position, click, freedom! Also makes it so a troll doesn't screw us, though I've never experienced that since I don't use harpoons.

--- End quote ---
I support this. The harpoon is so tied to captain's flying that it'd be really convenient to have it released at the exact right moment. Even while a gunner can do this, it is still a few seconds away from him firing and thus being useful. :P

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