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Defensive Weapon Type?

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JaegerDelta:
I honestly dont see defensive weaponry being a thing, the term itself is a bit contradictory. 

the tech level in universe does not allow for automated targeting so intercepting enemy ordinance would be next to impossible, and you would be better off using what ever you are trying to kill the enemy shots with to try to shoot the enemy gun out or kill them.

shield generators in weapon slots would make ships with more mounts way more powerful than ships with fewer.

i think defensive equipment should stay where it is, in the pilot tools.  bringing along extra equipment or installing special equipment on your ship, which is what the pilot tools represent, makes way more sense than using your gun slots for it.

but all that said, the best way to defend your ship will always be to end the threat. either through breaking enemy components or killing them outright.  defensive gun mounted stuff would be cool from a design perspective. However, if you put yourself on that ship. you are fighting for your life AND for land and resources, the only way you can survive in the world is if the other guy ,who is after the exact same thing you are, is no longer there. turtleing up doesnt solve your problem and leaves your shipmates still in danger.

now, of course, a ship in a different mission type could use these very successfully, like transport (particularly of valuable goods or persons) or some such other non-combat role would be much better served with enhanced durability. But these roles do not exist in skirmish mode.

RomanKar:
In simplest terms:  Is a sword and shield better than 2 swords?  I understand that this is not a perfect comparison, but I think it has merit.  Also, in the OP I stated that the mines could be used defensively.  To add to that, the Harpoon does do some damage, but its role is really other than dealing damage.  Now I realize harpoon play is few and far between, but it is still there. 

I will concede that defensive abilities, at present, are on the pilot and maybe should stay there.

Gives me an idea for a new topic.

Squidslinger Gilder:
Mines are very defensive. I've used them to great success on Scrap setting up minefields around the point.

Calico Jack:

--- Quote from: Gilder de Unfettered on July 17, 2013, 06:27:22 pm ---Mines are very defensive. I've used them to great success on Scrap setting up minefields around the point.

--- End quote ---
Yes those 5 mine launcher mobiles do make nice walls :)

JaegerDelta:

--- Quote from: Gilder de Unfettered on July 17, 2013, 06:27:22 pm ---Mines are very defensive. I've used them to great success on Scrap setting up minefields around the point.

--- End quote ---

but they are not defensive in the same terms as a smoke launcher or a shield generator.  they are defensive in the sense that you use them to maintain your advantage you currently have in the battle. you are not using them to protect your ship from damage, you are using them to damage enemy ships if them come in your area. that is an act of setting up an advantage in future direct combat by damaging the enemy ship, not defending but preparing.

you are using your shield to strike the enemy. in that case a sword and shield is the same as two swords.  defense is about avoiding a hit or surviving a hit taken.

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