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Defensive Weapon Type?
RomanKar:
So after playing around in the Dev app last night, Javrak and I had a long session of theorycrafting. One idea that I have had is about defensive weapons. The Mine layer is sort of a defensive type weapon, or could be used that way, but I am thinking even more defensive. How's this sound:
Magnetic Coil -- 5 second up time, 30 second reload. When activated, the entire ship becomes magnetically charged and repulses all projectiles (this would not include the flamethrower). In addiction, all shots from enemies that hit the shield are reflected off the magnetic shield and become harmful to the enemy. I don't think all shots should be reflected right back to source, but rather have a real physics type thing that has the projectiles bouncing all over the place, with a chance of the shots hitting the ship of origin or even his buddy ship.
So, what do you think of this or some other type of defensive weapon, or maybe a defensive ammo type?
Captain Smollett:
The idea of a defensive weapon is interesting but, this would just about make a ship invincible.
If you put 3 on a Junker you would never die.
If you had a defensive weapon I think it would definitely need to be aimed. That being said this would definitely change the game balance since currently defensive tools are only available for pilots so you'd be getting a big switch up in gameplay.
RomanKar:
3 on a Junker, and you may never die, but you wouldn't kill anything either. Obviously it would have to be tweaked, but I like the idea of adding some complexity to both loading out ships and actual combat.
Captain Smollett:
Junker has 5 guns. You could kill someone eventually with only 1 if they could never shoot back.
Currently with the armor rebuilding mechanics you already have a shield, so being able to deploy another shield when your original shield goes down as well as being able to dodge and take cover would make a ship way too survivable.
Perhaps if the defensive weapon had to shoot the incoming shots out of the air it could be more balanced but I don't think a forcefield would fit into the game as it currently stands.
HamsterIV:
I am not big on the idea of a force field shield in GOI which is what your Magnetic Coil equates to, but more utility weapons like a smoke screen dispenser, or a cannon that pushes enemy ships away would be interesting.
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