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New ship death animations

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Plasmarobo:
I feel like the Bursting into flames aspect would add even more lag to the lighting system!

I'm pretty good with where the death animations are. I appreciate simple and I think they are nice, short, and clear at the moment. 
However, it'd be interesting to see different animations based on how you died. Like the kind of damage (granted the current shatter animation is pretty much one-fits-all so it's solid).

Boarchild:
What about the balloon tethering being destroyed, baloon detaching and flying off and the ship crashing to the ground? That would look really cool :D

The animations as is is quite sufficient, but when the devs run out of cool new things to add, there might be time to reread this thread :)

Sugar Honey:
What if your ship went super saiyan....
Just saiyan....

Lord Dick Tim:
A more in depth death animation, I believe, would find a better home in Adventure mode vs the AI if dying means you lose the encounter and don't respawn.  In skirmish the animation more than meets the requirement of showing you a satisfying death with good animation and effect without causing to much of a delay for the ship to get back into the fight.

Another argument for longer death animations in Adventure mode would be to make the entire experience a little more visually traumatic.

Zenark:
Visually traumatizing anything is alright with me <3 *Flashes*

I agree that the current animation is incredibly satisfying, though I've noticed the frame of the exploding ships is based off of the undamaged model rather than the damaged one.

What if the players on the dieing ship's vision lasts a second longer so they can see their ship exploding around them as they start to fall?

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