Author Topic: ENGINEER & REPAIR TOOLS v1.3 Balance Issues  (Read 20181 times)

Offline Mattilald Anguisad

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Re: ENGINEER & REPAIR TOOLS v1.3 Balance Issues
« Reply #15 on: July 14, 2013, 03:02:30 pm »
also, opinions of then wrench, buff, extinguisher engineer?  or is there another thread for that :P

Unacceptable for main engineer, decent enough for 3rd engineer.

Maybe we just reduce speed with witch stacks are applied (= chance to set something on fire, especialy on flamer). Possible to pre 1.2 numbers. As is flamers are just waay to powerful in comparison to the engineering tools. Or buff tools in some way, possibly as suggested above.

Offline Captain Smollett

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Re: ENGINEER & REPAIR TOOLS v1.3 Balance Issues
« Reply #16 on: July 15, 2013, 03:03:48 am »
Enemy flamethrower = Bring chemspray

Offline Letus

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Re: ENGINEER & REPAIR TOOLS v1.3 Balance Issues
« Reply #17 on: July 15, 2013, 04:08:14 am »
Enemy flamethrower = Bring chemspray

used to be that way...but with gunners.

flamethrowers: bring heatsink.  and now that Heatsink and incendiary are about the same distance...well at least on the Lumberjack...the question a gunner asks is "do I want my gun, or do I want power?"

Goes with the typhon flak as well.


Though I haven't been able to play since the patch, from what I'm hearing...it's almost back to normal with flames...

Offline awkm

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Re: ENGINEER & REPAIR TOOLS v1.3 Balance Issues
« Reply #18 on: July 15, 2013, 10:55:15 am »
Please split the extinguisher meta into a new thread.  Thanks.