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Capture the Flag

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Thaago:
I was reading this topic about towing Mobulas: https://gunsoficarus.com/community/forum/index.php/topic,1637.msg0/

And I got to thinking... we have harpoons, we have floating objective barrels, why not combine them to make a CTF game?

The basic idea is that the teams need to drag the objective to their home 'base'. This could be a classic defend, a single one spawning in the middle, both defending at once... you get the idea. The objective could be heavy to slow the dragging ship, or it could have some physics implemented to have it tug it around during turns etc. It could have its own little engine that makes it slowly drift towards its starting place, or not.

I think this game mode would be interesting because it would alter ship composition: every ship would probably want a harpoon (unless 1 ship was the dedicated grabber, but to me that seems a bit foolish). The flip side to this of course is that if no one brought harpoons then the match couldn't be played... I'm not really sure what would be good for that. Require at least 1 ship per team to have 1?

Shinkurex:
While I do like the idea of CTF, a game system that absolutely requires a certain weapon does not appeal to me.

Imagine:
What we need, obviously, is GOIO soccer (aka football, before our euro friends get all huffy), that way there's no need for harpooning!

Seamus S:

--- Quote from: Imagine on July 11, 2013, 03:35:21 pm ---What we need, obviously, is GOIO soccer (aka football, before our euro friends get all huffy), that way there's no need for harpooning!

--- End quote ---

Now THAT would be funny! (Especially if you could shoot the target balloon to move it around the sky)  =)

Seamus S:
On a less silly note, CTF would be possible even without harpooned targets (even though that would be undeniably neat). You could do a CTF type map by making a ship 'dock' under a capture point long enough for the countdown to complete. Once it has done so,  that ship would be considered to be carrying the 'valuable cargo'. It would then have to move that cargo to a different CP to score. If a ship with the 'valuable cargo' gets destroyed, a new CP would spawn at the death location. Any other ship could swoop in to capture it. Then that ship would have the cargo and would have to return to the correct CP to score.

Imagine a desert scrap game where the object is not simply to sit in the middle all the time. A ship would swoop in. Salvage cargo. Then, it would try to get back out to a starting location to score. This would be a super fun game mode IMO.

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