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What I Notice about GoIO and Why its Population has Been Decreasing
James T. Kirk:
--- Quote from: Boarchild on July 15, 2013, 10:58:21 am ---
--- Quote from: Chrinus on July 15, 2013, 09:48:33 am ---Muse has been putting a lot of effort into reworking their social game through parties, clans, crews, and general improvements to chat.
--- End quote ---
I'm actually amazed at the amount of Muse staff you see in the ingame chat. It's a real treat. I'm impressed :)
--- End quote ---
With a pinch of luck, a few will even drop into a game with you.
Just, be careful. A couple of 'em have some pretty crazy builds.
Piemanlives:
--- Quote from: James T. Kirk on July 15, 2013, 01:22:38 pm ---
--- Quote from: Boarchild on July 15, 2013, 10:58:21 am ---
--- Quote from: Chrinus on July 15, 2013, 09:48:33 am ---Muse has been putting a lot of effort into reworking their social game through parties, clans, crews, and general improvements to chat.
--- End quote ---
I'm actually amazed at the amount of Muse staff you see in the ingame chat. It's a real treat. I'm impressed :)
--- End quote ---
With a pinch of luck, a few will even drop into a game with you.
Just, be careful. A couple of 'em have some pretty crazy builds.
--- End quote ---
This is a true fact. Beware of Cullen.
N-Sunderland:
I don't want to derail any further, but just a quick note. The issue mentioned earlier in this thread:
--- Quote ---For starters; the ingame chat, on the main menu, clears itself way too often, leaving us not knowing what people are actually talking about. Getting a proper ingame chat in Place, will boost the Community aspect of the game.
--- End quote ---
has been fixed.
Boarchild:
I noticed that, great news :)
Barujin:
Honestly, I agree with the third post in the thread that these problems are mostly fixed with the new social features. Otherwise, some nice suggestions were made. I'd love to see larger crews (like five or six, maybe).
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