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What I Notice about GoIO and Why its Population has Been Decreasing

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Adino:

--- Quote from: Zenark on July 12, 2013, 01:54:00 pm ---
--- Quote ---To memory, I've never noticed that damage log on the top left, and I'm sure a large percentage of the playerbase hasn't, either. I'd like to hear more about these "tons of visible indicators". The valuable ship data on the website is, indeed, difficult to access.
--- End quote ---

Really? It's, like, bigger than the chat box. In the top left corner when ANYTHING on ANY SHIP is destroyed or repaired, it will say so up there. Example:

Zenark has destroyed Hull Armor
Or
USS Enterprise has killed Crimson Chin (Yes Kirk, I used you)

Not to mention that with the new update, when Hull Armor is destroyed, a big black 'poof' appears around the ship with fragments falling down as if you actually see the Armor falling apart.

--- End quote ---

Those are not damage numbers, nor are they any indication of damage dealt whatsoever. I'd hardly consider them combat notifications. You can obviously see that you've killed someone, and since most matches are 2v2, you only need to look at the score to know if your teammate has died. It doesn't really matter who dies on the enemy team as long as one of them dies, unless you're in the heat of coordination and battle, in which case you'd probably notice which one dies, anyway.

Adino:

--- Quote from: N-Sunderland on July 12, 2013, 03:02:49 pm ---Damage indicators include the following:

-The damage log in the top left
-The balloon deflates as it takes damage
-Black smoke comes from heavily damaged/destroyed guns and engines
-A rather large black explosion when the hull armour goes down
-The ship visibly degenerates as it loses hull

--- End quote ---

It's still less than sufficient. Weapons smoke when damaged. Armor shatters after being destroyed, but we don't know how close it is until it finally goes boom. We don't have any clear readout as to the precise performance of our own ship's weapons.

Imagine:

--- Quote from: Adino on July 12, 2013, 03:03:28 pm ---
--- Quote from: Zenark on July 12, 2013, 01:54:00 pm ---
--- Quote ---To memory, I've never noticed that damage log on the top left, and I'm sure a large percentage of the playerbase hasn't, either. I'd like to hear more about these "tons of visible indicators". The valuable ship data on the website is, indeed, difficult to access.
--- End quote ---

Really? It's, like, bigger than the chat box. In the top left corner when ANYTHING on ANY SHIP is destroyed or repaired, it will say so up there. Example:

Zenark has destroyed Hull Armor
Or
USS Enterprise has killed Crimson Chin (Yes Kirk, I used you)

Not to mention that with the new update, when Hull Armor is destroyed, a big black 'poof' appears around the ship with fragments falling down as if you actually see the Armor falling apart.

--- End quote ---

Those are not damage numbers, nor are they any indication of damage dealt whatsoever. I'd hardly consider them combat notifications. You can obviously see that you've killed someone, and since most matches are 2v2, you only need to look at the score to know if your teammate has died. It doesn't really matter who dies on the enemy team as long as one of them dies, unless you're in the heat of coordination and battle, in which case you'd probably notice which one dies, anyway.

--- End quote ---
This game is far better off not having damage numbers or health bars displayed. Yes, there are indicators towards what's damaged and what's broken, and recognizing those is an important part of the game. This really doesn't need to have numbers thrown about on screen where you end up not looking at the fight itself, rather just looking at some hp window staring at numbers.

Pickle:

--- Quote from: Adino on July 12, 2013, 03:04:44 pm ---It's still less than sufficient. Weapons smoke when damaged. Armor shatters after being destroyed, but we don't know how close it is until it finally goes boom. We don't have any clear readout as to the precise performance of our own ship's weapons.

--- End quote ---

HUD-envy?

Sorry, but life doesn't have a HUD and too many games cater for the AR-nerd and forget that gameplay should be fun.  Precise numbers/status is not needed in game.

Sailorman:

--- Quote from: Adino on July 12, 2013, 03:04:44 pm ---It's still less than sufficient. Weapons smoke when damaged. Armor shatters after being destroyed, but we don't know how close it is until it finally goes boom. We don't have any clear readout as to the precise performance of our own ship's weapons.

--- End quote ---
And thats the beauty of it, there are no numbers on the screen, no health bars, no HUD. Precise numbers would ruin the mood/immersion.

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