Main > General Discussion
Achievements and Leveling...
Skrimskraw:
I still want level to be based on how many games played:
1 win = 1 point
1 loss = 0.5 point
cummulate it all and you will receive levels at milestones.
then I want achievements to unlock costumes (possibly rare costumes) + possibly rare titles
A special achievement could be based on your level and give you the standard titles.
Calico Jack:
TBH I've not actively ground for levels, but if I notice I'm close to closing one say 5-10 off, I'll play a couple of matches per session to close it as it can spice up the gameplay to change stuff around.
I think Muse got it right by not awarding points for winning matches, just as they don't reward individual efforts outside of the acheivments - because they teach players good game play by rewarding them for things like knowing how to be flexible, knowlegedable about their tool sets and for co-operating with others to achieve an objective. But adding scoring for matches people will be encouraged to stop focussing on the match in hand and start looking to build up their stats. Then suddenly we're in the realms of this discussion. Sometimes you just want to throw on a crazy loadout to see what you can do with it, you know? Or maybe that's just me.
The point being if standings are your thing there are tournaments, but it's better to keep them optional IMHO.
Clara Skyborn:
--- Quote from: Door Master on July 10, 2013, 08:07:39 pm ---That, plus Smollett just said there's an achievement where you have to rebuild 100 things in under 3 seconds...
...
HOW DO YOU EXPECT ANYONE TO DO THAT...!!!? >:(
--- End quote ---
I don't. Sorry! That's obviously impossible and was a transcription error. Should be 10 seconds, and is being fixed. The time constraints in general are being loosened a bit.
For a more general response about achievements, see my post in this thread: https://gunsoficarus.com/community/forum/index.php/topic,1634.msg28945.html#msg28945
Zenark:
I may be only level 6,but looking at all the future challenges for the higher levels.. . They don't seem too bad. I don't focus on achievements, but I actively work on at least one every match (ex. Extinguish 100 fires, easy if you Extinguish like 5 every round.) They're supposed to take time, the last ones are supposed to piss you off. And repairing 100 things in under 10 seconds is easy; it takes like, what, three seconds to repair an engine with the spanner?
The longer the game is out, the average player level will increase, yes? In a month or two, the currently level 3's will be level 7's. And if we get "experienced players only" lobbies, then they'll be stupid easy.
Mill Wilkinson:
The moment you can validly prove a point with your levels is the point my teeth hit the ground. Currently we have a player-to-player reputation base, which has been extremely fun. Your level tells nothing actual, but does tell that a guy has at least shot with a carronade, for example. ^^
It is fantastic to have an actual reputation among people, forces you to actually do your best every time instead of messing around.
Still, I can understand the opinions on changing the system to something else, yet I think it is fine as it is, it doesn't affect anything. :)
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