Info > Feedback and Suggestions
Stop punishing high levels
Captain Smollett:
Sorry to revive this old and not super positive thread but I just wanted to put in a thought.
Due to the recent changes in the mercury and maps and the direction that GOI is taking I think the kill 100 enemies at 2km should be changed to something else. It's technically possible but not realistic or fun to farm the newbies for it.
Perhaps something a bit more interesting like: Weapons master (with so many ways to kill, why choose?) - kill 3 enemies with 3 different methods in the same match 50 times, or Brinksman (the greatest victories happen at the doorstep of defeat) kill 50 enemies while your armor is broken.
Wundsalz:
--- Quote from: Clara Skyborn on July 16, 2013, 12:17:40 pm ---Ok, the "all enemy captains" objectives are being changed to "1 enemy captain," although the number of matches required may change depending on the achievement. Not sure when it will be live, but it's going in.
Ideally this should encourage high-level players to split up and lead opposing fleets of mixed levels, giving them a challenge and still letting lower-level players in on the fun without all being on the losing side.
--- End quote ---
Dominating matches against a high lvl pilot with a powder monkey partner flying off to la-la-land isn't an achievement, imo. I prefer the previous requirements as they're more meaningful and not impossible to achieve afterall. Especially with the recently introduced party and prelobby system it's easy to just grab the core players of your team if your matches run well and to look for a challenge with those guys (eg by joining a clan training session). I'd rather like to see the repeat count of those achievements to be reduced than the number of pilots. Another promising alteration of those achievements might be to use the average player level of the opposing team instead of the pilots level.
--- Quote from: Captain Smollett on August 13, 2013, 02:24:21 am ---Perhaps something a bit more interesting like: Weapons master (with so many ways to kill, why choose?) - kill 3 enemies with 3 different methods in the same match 50 times, or Brinksman (the greatest victories happen at the doorstep of defeat) kill 50 enemies while your armor is broken.
--- End quote ---
Good suggestions! I'd love to see more interesting achievements which support unconventional playstyles rather than dull buff x parts objectives. Just make sure that you keep the repetition count for those achievements low - I regarded my 5 harpoon kills are a refreshing deversion. 20 would have been a nuisance.
Byron Cavendish:
I'm kind of wondering what muse defines as a reasonable amount of time to finish an achievement. Being a player that is on everyday, for many hours, I have yet to actually finish the achievements that were changed two months ago. Two months to find level +4 pilots, and not for a lack of trying. It is just too situational. Also, the hierarchy of the achievements is so weird. I would assumed they would get progressively more difficult, but that is not always the case. They seem to be random difficulties, which is frustrating and confusing. For example, under pilot achievement: mastery 5/11 it says "win 50 matches against all level 4+ pilots with no deaths". Now I have not been able to get more than 4 in 2 months. The next achievement in that line 6/11 "as captain, spot 50 ships while unspotted (crew)". I could finish that achievement in a day. Why is the difficulty not progressive?
Grukan Slater:
The whole system is flawed. Hopefully it'll even out as the game becomes more and more popular though.
Pickle:
--- Quote from: Byron Cavendish on August 13, 2013, 07:50:46 am ---I'm kind of wondering what muse defines as a reasonable amount of time to finish an achievement.
--- End quote ---
At the moment, I imagine they regard a reasonable time as long enough that they don't have to chase after the high achievers every week and increase the level cap as often as they have done in the past.
The problem is that a definite cap hasn't been set. Perhaps L15 should be the absolute cap with no more levels above it. Ever.
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