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Stop punishing high levels

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Moo:
I don't think it's all right to farm for achievements. I was trying to say that if the idea of the high-level-opponent restriction was to prevent farming/pubstomping to get these achievements, making it only need a single high-level opponent would mean it would be a lot less effective at preventing that.

Commodore Phoenix:
But there is no possibility of doing these achievements even with pubstomping. Also can I ask this what evidence is there to say that the high levels pubstomp.

Squidslinger Gilder:
Yeah, you are missing the point Moo. There was no possible way to get the achievements without arranged farming. The difficulty of taking on an entire team of 7+ players, even 4+ in some cases, is astronomical enough to make it more attractive for high levels to just form a farming community where they arrange private farming matches to get achievements. But before that they'd have to overcome the desire to just quit trying.

Contrary to popular belief, high levels, at least none I know, do not go around arranging pub stomping. That just happens. One experienced crew can turn the tide in a battle. Which is what I stated earlier. I've had newbies cry stacking and such when literally I'm flying alone and often times with new players. The team communicates because I communicate, they listen, and then the match turns into a stomping. Now put 2-3 experienced crews like that together and you have Cogs level matches which require stomping to get the achievement. That just isn't going to happen when they can just arrange to trade losses to get it done easier.

Plasmarobo:
I generally fly with my friends, or my clan, so it's easy to gather high levels around me.
Even when I don't, I encounter a lot of level 7+, and a few level 10+.

I expect people will level up as I do though, and I think if you've hit 7+ you're pretty committed to the game.
It might be I play during peak hours or something, but I think you guys are severely exaggerating how difficult this is. The levels should loosely follow exponentials, right? I've spent a long time on level 8. These are the easy 'chieves. I really want level 9. But nobody uses harpoons. I'm not complaining, but if I see a ship 'pooning I immediately try to get a 'poon'd kill.

Jess fixed the requirements for the stuff that was actually ridiculous, but the community is still maturing. Give me some time and I'll play a level 10 against you. I do agree that a perfect victory at high levels is a bit...unlikely. Stuff like that I'm on board with relaxing.

I think Muse should take a look at the system. A hard level cap at 15 or something would not be a bad thing. I'm fine with not having infinite levels. I'm in favor of interesting challenging achievements, but I don't think they should punish people who don't fly during peak (or certain timezones) or with a clan.

I don't mind trading losses for achievements, because I still see this as a game and don't care about my statistics (I do like my rank going up tho), but that's only stuff like "harpoon people" or "ram kills" that I can do whenever and not feel bad.

Commodore Phoenix:
Plasma we are saying that they are now relying to heavily on people playing together at peak times which is about 4 pm EST so for an English person who is on during the none peak times which will be about 3 am EST these achievements are ridiculous. They cater for the clans who can get together and set up a game and as we have said before this is splitting the community. It will make 2 classes of players (I only include players that stay) the new guys who recently got to the medium levels e.g. 7 because they could do the easy achievements but then all of a sudden they have to play more specific games against harder opponents. Now by the time anyone has got this far out of anyone new to this game they will face us.

We are the high levels. The guys they have to beat if they want to get these achievements. However by the fact that we are already at level 12 and the guys who have to fight us are level 7 we will destroy them every time. This will make it even harder as it gives higher levels better practice and that just means the next batch who are trying to do achievements will suffer the same predicament.

There is no In between achievements where you only have to face 1 high level captain. This is all we ask now because its clear you all don't understand how much of a problem these achievements are.

You say we pubstomp but now all we can do is pubstomp you are making us the bad guys when we did nothing we don't understand why these new sets of level based achievements were put in place and we certainly don't agree with them

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