Info > Feedback and Suggestions
Stop punishing high levels
Squidslinger Gilder:
Clan or not, I fly at times when most of them are not online. Some of them I only see for competitive matches. Good chunk of the time I fly solo or with folk from other clans.
That said, getting all 7+ on an opposing team is next to impossible unless you just happen to catch them on. Heck even 4+ for the stupid Firnfeld achievement is pretty bad right now. It not only takes the opposing team being 4+ but it takes my team being all coordinated. Then having to do it multiple times without the other team leaving. I'm being held up right now by Firnfeld because of that. It is not as bad but its still blech. I'm going to have to dedicate a weekend during prime time hours and request only high levels join. Meaning any lowbie that joins will be told to leave immediately. No level 1s permitted. That really want you want? This is for a 3v3 which is even harder to get good teams for. Is this really what Muse wants their game to turn into? Total discrimination against new players?
And another thing...since when is it my responsibility to coddle and practically breast feed new players up to high level? This is a game, its not a kindergarden. There are no games that have ever been made which demand experienced players sit around and train new players. Unless of course they volunteer or get paid for it. I'm not getting paid for this. I don't mind helping those that want to learn and show proficiency but I'm not going to sit there holding a new player's hand till they figure out the blunt end goes on the damaged part. I have a right to enjoy the game in my own way. To me, that doesn't include coddling people even if it would be for my benefit. This isn't tech support! You get the crash course and recommendations from me, then answers if questions asked. This game is not hard. If people can't adjust to that then they need to find a low level match where they can practice. Better them learn there than being asked to do the impossible on my ship. Which they will be and I'm always glad to see swabbies which get good fast when faced with such pressure. Just wish more of them would stay in game.
You want to get to high level then you gotta commit to it and work at it. Learn from the best, and beat the best. Fight your way up like I did. No one coddled me up to level 12. If you can't take that, then theres a 6yr old soccer game somewhere handing out prizes for participation, go find it.
Clara Skyborn:
Maybe it got lost in the noise, but I did agree to lower those level requirements already. The highest one is now 10+ for a single achievement, and elsewhere the highest is 7+.
The changes are live. Here's the log: https://gunsoficarus.com/community/forum/index.php/topic,1604.msg29311.html#msg29311
Mattilald Anguisad:
I think 10+ is reasonable enough. Especialy since the skill diference between 10 and 15 is not nearly as large as it is between 3 and 8.
Commodore Phoenix:
Look can you people not get it we don't have a problem with the achievements if say you release them when on average at our lowest amount of players is 500 but it isn't so these achievements are impossible you are just making it seem terrifying to new players and make vet players want to give up. When you have more players I doubt there will be complaints from the actual players who are dedicated. We only want Muse to understand they have released "level" based achievements to early on in the game.
Mattilald Anguisad:
By the time they hit achievments with level requirements they are all experienced players (level 6). One of the Captains on the winning team in the latest tournament was thereabouts - think it's safe to assume that such levels will be experienced. New players have worse problems to get over, than level requirements for some achievments high up.
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