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SHIPS & PILOT Skills v1.3 Balance Issues
awkm:
For all your Ship and Pilot Skills balance concerns.
Please create new topics for theory crafting and very specific discussions. Let's keep this as issues tracking. But more likely than not, this will be come a Mobula discussion... I guess I'd be okay with that.
Mobula... away!
Echoez:
I like the fact that now Kerozene stops you from turning just like the Moonshine, just to a lesser extend.
Chute Vent and Hydro seem to be on drugs though, last time I used Chute Vent the effects were a lot greater than I was used to in 1.2.
awkm:
--- Quote from: EchoLG on July 09, 2013, 05:05:25 pm ---I like the fact that now Kerozene stops you from turning just like the Moonshine, just to a lesser extend.
Chute Vent and Hydro seem to be on drugs though, last time I used Chute Vent the effects were a lot greater than I was used to in 1.2.
--- End quote ---
Hmm, I'll take a look at it. I don't think any changes were made to those.
shadowsteel:
--- Quote from: EchoLG on July 09, 2013, 05:05:25 pm ---I like the fact that now Kerozene stops you from turning just like the Moonshine, just to a lesser extend.
Chute Vent and Hydro seem to be on drugs though, last time I used Chute Vent the effects were a lot greater than I was used to in 1.2.
--- End quote ---
EDIT:
It could be because balloon lift and drop now takes ship mass into effect. Which ship were you using?
N-Sunderland:
Right, that reminds me.
How heavy is the Mobula in relation to the other ships?
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