Info > Feedback and Suggestions
First mate feature
Eerie:
I'd like to suggest a feature in which a captain can choose one crew member to be a first mate.
Advantages of being a first mate would include the ability to hear captain chat but not speak and ability to override controls just as a captain can, but they are unable to override the captain.
Just a little thing me and some friends came up with
James T. Kirk:
I like this idea.
Sometimes, especially in the chaos of a 4v4, I just plain forget to tell my crew the general plan.
A gunner who can hear that the friendly Galleon is targeting the enemy Goldfish without me having to relay anything would be pretty nice.
However, all that chatter might be distracting for the average crewman, so maybe a pop-up in the lobby: "Your Captain has selected you to be his First Mate! This will allow you to hear the Captain's chat, but not contribute. Do you accept?"
That way, both parties need to be willing to participate.
Nidh:
This is a good idea, especially if the captain disconnects for one one reason or another
HamsterIV:
I don't know about listening in on captain chat, but I like the Kick off gun feature, and designating who takes over if the captain disconnects. There have been times where I have been effectively captaining a ship when the captain disconnected, but couldn't hear captain chat or use the F1,F2,F3 keys.
Imagine:
--- Quote from: HamsterIV on July 08, 2013, 01:17:29 am ---I don't know about listening in on captain chat, but I like the Kick off gun feature, and designating who takes over if the captain disconnects. There have been times where I have been effectively captaining a ship when the captain disconnected, but couldn't hear captain chat or use the F1,F2,F3 keys.
--- End quote ---
I thought the person in the 2nd slot got control of the F keys if the captain DC'd or left.
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