Author Topic: Permenant Wrecks?  (Read 21730 times)

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Permenant Wrecks?
« Reply #15 on: February 26, 2013, 01:24:45 pm »
The I don't think the Vehicle death shrapnel would look very good if you were able to examine it closer via persistent wreckage. We don't notice it as much since most of it is obscured by particle effects and fast rotation. I think the devs even used the undamaged model as the base for the death shrapnel.

It would be interesting if Muse were to show us heat chart of where the most deaths happened the on each map. Valve released a heat map for the locations of the killer and killie for some of their TF2 maps.

Offline LadyAthena

  • Member
  • Salutes: 0
    • 1
    • View Profile
Re: Permenant Wrecks?
« Reply #16 on: February 27, 2013, 09:17:29 am »
Sorry, I meant for like that particular game. Of course the wrecks would disappear after the game was over, but to see a ship kinda nose dive, or slowly descend, and hit the ground, would be kinda cool. Even if they already respawned. To see your former ship, still nose diving, or falling while on fire, or breaking apart, and to have the wreckage stay for that particular game.