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Team Tactics

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N-Sunderland:
Whenever I fly a double gat Pyra, I usually like to use rams to finish them after the hull's gone down.

HamsterIV:
Hwacha goldfish take forever to bring down the armor of  a target. Due to the long reload cycle a good engineer can rebuild the armor and almost bring it almost up to full with a post rebuild mallet whack. If the Hwacha holds fire until the moment the armor drops and gets a high hit percentage (from heavy clip or bring close) it is close to an instant kill for some ships. Also a long range volley from the Hwacha can break the  enemy guns, making it safer for the Pyramiddion to close. Also don't forget about the shatter power of the whirlwind. It is not as good as a Hwacha, but with heavy clip and a good gunner, you can take most weapons offline at close range.

Pickle:
With the Whirlwind, Burst is always my go-to ammunition of choice as soon as the range closes.  I find it's very effective.  Some people also swear by Greased with the Gatling.

HamsterIV:
I swear by heavy clip actually, it tightens your firing cone so that the whirlwind becomes effective at medium range. At close range you can order your gunners to target individual components on the enemy ship. Some times the only to survive a blender fish is to disable the Carronade with continuous Gatling gun fire. It is also a lot of fun shooting out a ships engines when it is trying to get away.

Pickle:
Probably six-of-one and half-a-dozen of the other, either Heavy for precision or Burst with aoe explosive damage so you don't need to be as precise - the double advantage of Burst is then that the aoe damage has better hull destrying abilities than the direct damage once the armour has been stripped.

That x1.4 vs. hull aoe explosive damage from Burst rounds is well worth considering with the Whirlwind.  If you had dual gatlings and both gunners using Burst you'd say a dramatic improvement in your ability to finish off the target without support from your team mate.

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