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Fix before you....o wait(1.3)
MasX:
--- Quote from: asuitandty on July 06, 2013, 02:46:38 pm ---I really like this change. It makes flames, whether it be from a flamethrower, incendiary, or banshee a real threat rather than a nuisance. I think it's so strong in fact that it just adds more dimensions to play styles; i that we have a very dangerous close range threat, to go with all the medium and long range options.
--- End quote ---
watching the hull burn on hull cool down feels like a lost because of bad game mechanics rather then lack of skill
to bring this change now is kind of backwards
Surette:
--- Quote from: MasX on July 06, 2013, 09:22:53 pm ---watching the hull burn on hull cool down feels like a lost because of bad game mechanics rather then lack of skill
to bring this change now is kind of backwards
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Weren't you talking earlier about fire needing to be more effective? Now it is. I don't see the issue. Just repair to full health before extinguishing.
Moo:
Or chemspray until the fire's out (shorter cooldown than mallet) then repair.
Locutus of borg:
personally I liked it in the old days when fire did almost nothing but disable weapons. Couldn't take down a ship with it but you could sure as heck disable it
Mattisamo:
--- Quote from: tmcshee on July 14, 2013, 12:18:38 am ---personally I liked it in the old days when fire did almost nothing but disable weapons. Couldn't take down a ship with it but you could sure as heck disable it
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1 stack of fire on that gun? No shooting for you ^^
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