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Jace's new patch notes.

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JaceBoojah:
Preface:  With my team the brood we have kind of pledged to be a anti sniping brawl team that did not sit and snipe.  It is very hard to kill a sniping team that has good formation, sometimes it seems impossible, but we have adapted to fight those odds instead of resorting to snipe ourselves. 
Our toughest job is closing the gap between us and a long range formation.

These are my notes on the new patch strictly from my team's mindset.

the biggest game changers is BUFFED MERC and NERFED GAT.

Nerfed gat will hurt my close range build's DPS but I really think the game needed it to break up the gat flak meta some.

The buffed Merc though is devastating to my cause.

Rotation speed is up
Rotation angle is up from 20 to 30 degrees (not a hard number yet)
reload time is down from 6 seconds to 5 seconds
Bullets now penetrate all the way through the ship destroying all guns and engines in their path.

Why did the merc need a buff??
Why such a huge buff??

20 degrees was a good number because is made it so only 2 mercs could ever hit the same target on any ship.  now 45 degree angle gun spots can have mercs hit the same target.  Spires can have 2 mercs plus a heavy gun on a single target and mobulas can have 3 mercs on a target AND get a 3 merc + 1 Artemus quadfecta.

Tripple merc Mobulas.  get ready.


Ships can go up and down easier! yay!

I have not figured out the mine launchers place on my ship yet.

I will make more posts.

Sammy B. T.:
I might just not come back from  my vacation.

James T. Kirk:
^^ if it wasn't for the fire buff, I would agree with you.

Sammy B. T.:
It's not a fire buff as much as it is an engineer tool nerf. I can't fathom a reason why the merc and the lumberjack got buffed. They were hardly ineffective or underused. Competitive brawl may be dead.

Chrinus:
Exactly my current concerns, Jace. On top of reducing a brawlers ability to engage on a snipe camp, lochnagar is now allowing weapons to turn when loaded albeit slowly. While the brawling changes are for the better of the game - I'm at a loss as to why the merc received such loving treatment given it's popularity in the competitive field. It's already so rewarding that it's the default long range forgoing explosives to bear a 2nd merc if capable.

The merc and loch changes together make the long game nauseatingly powerful. Every merc change I completely disagree with. The turning on loch has to be revoked immediately - the numbers are far too rewarding on a galleons heavy weapons (lochnagar carronade/heavy flak weak side anyone? I hear you like insta-gibs.)

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