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1.3 General Speculation

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N-Sunderland:
I'm not a fan of the balance changes.





Queso:
I'm absolutely loving the balance changes. Mines change things a ton and mean you can't just rush a gat flak into the fray and win. Reduced gat spread and heavy clip nerfs are very nice. Fire now does things and keeps a ship disabled properly, giving an actual opportunity to attack.

Squidslinger Gilder:
If gat/flak is such a mess now then I guess we'll see a resurgence of Flunkers and Pyromidions outside of sniper battling.

I really don't like the reports coming in. Sounds like we are getting some nightmarish balancing and other issues which will likely overshadow the new ship. Sure wish balancing would be brought more to the community. Every balancing that happens is like they turn a gun from slightly OP to so useless no one uses it ever again.

It will be a sad day when mines get nerfed. Till then, I think I will abuse them as much as I can. Yeah I know, I'd be feeding the machine that kills it but theres likely nothing that could be done about that anyways. Probably all mines need is an arming timer to rebalance them.

Captain Smollett:
Mines have an arming timer though lochnagar gets rid of it.

Heavy clip is no longer useful for long range chain gun since ray cast weapons now have range reduction corresponding to muzzle velocity reduction.

Think the jury is still out on mines and the manta.

Mercury seems too powerful currently, hoping it's dialed back to it's current strength.

Squidslinger Gilder:
Ok I went in with low expectations and I was surprised. See, it pays to expect the worst in patches!!

1. Gat is far too weak now. I can see the new meta turning into Merc/Flak or Merc/Mortar
2. Chute/Hydro actually work, somewhat. Not 1.1 work but they behave like a buffed balloon cept for a few sec instead of till you hit something. This will take adjustment but it is a step in the right direction.
3. Mobula...name stinks. Ship is going to be interesting and I can see potential for competitive play but the name stinks. Sounds like someone mated Morbie and Scott Bakula.
4. Mob...Manta would have been neater with 2 forward medium guns and a single small gun. There is a lot of seemingly wasted space on the flattop. Yeah, engineers hell.
5. Mines...heh hehe heheh hehehehehehehehehehehehehehe...don't ever change them...heeheh hehe heh heheh eh heeheheheheheheh...HEHEHEHEHEHEHEHEHEHEH EHEH HEHE HEHEHEHEHEHEHE!!!!
6. Squid...still needs a turn rate fix. Still underpowered compared to 1.1. Same for speed and acceleration.
7. Kerosene appears to have been fixed. No more using it to turn faster like the claw.
8. Mines...hehehehehe hehehe hehehehe hehehehehehehehehehhehehehehe
9. Heavy clip should be a slower fire rate but distance shouldn't be cut.
10. Moving the Flayed map achievement...YOU SADISTIC @#$^@#&#@!&#@!!#%@!!!&#*#%*#$*@!!!!!! Please tell me I don't have to do that nightmare again!!!

Guys, when this hits...I am so hosting a Mine Wars event. Junker, Manta, Pyra, Squid...nothing but mine launchers on 3v3...MUHAHAHAHAHAHAH!!!!!! Oh I can't wait.

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